The LEGO Group and Nintendo reveal full product range for new LEGO® Super Mario™ play experience

The wait is over… today’s full reveal shows fans how they can ‘level up’ their LEGO® Super Mario™ gameplay, creating exactly the LEGO universe they want their beloved character to come to life in!

BILLUND, June 16, 2020: The LEGO Group today revealed the full product portfolio for its LEGO® Super Mario™ experience. Fans can expand on the LEGO Super Mario range announced in April with a whole new range of Expansion Sets, collectible Character Packs and Power-Up Packs. The result of a unique partnership with Nintendo, LEGO Super Mario will reinvent the way people interact with Super Mario in the physical world. The products announced today give fans the chance to build Mario’s house, search for treasure hidden by Toad, and defeat a Koopa Troopa in the Guarded Fortress. And of course that’s not all!

The partnership was announced earlier this year, and in April the fun-packed Adventures with Mario Starter Course was revealed alongside two Expansion Sets. The Starter Course is key to unlocking the entire play, being the only set to feature the interactive LEGO® Mario™ figure that collects coins in game levels created with LEGO bricks. LEGO Super Mario brings new interactivity and gameplay to the traditional LEGO brick experience.

All sets come with their own series of unique challenges and characters for fans to play with, or to play against friends. In addition to the Piranha Plant Power Slide Expansion Set and Bowser’s Castle Boss Battle Expansion Set announced in April, the Expansion Set line-up includes: the Guarded Fortress Expansion Set, the Mario’s House & Yoshi Expansion Set, the Toad’s Treasure Hunt Expansion Set, the Desert Pokey Expansion Set, the Whomp’s Lava Trouble Expansion Set and the Boomer Bill Barrage Expansion Set.

Also announced today are ten collectible enemy characters that are available in blind bag Character Packs, adding that extra level of excitement. Each pack will contain a buildable character and action tag to play with – it could be a Paragoomba, Fuzzy, Spiny, Buzzy Beetle, Bullet Bill, Bob-omb, Eep Cheep, Blooper, Urchin or Peepa!

Every Expansion Set and collectible Character is made to be used with the Adventures with Mario Starter Course, for an enhanced play experience. The entry point set features seven action bricks for different interactions with the LEGO Mario figure, which has LCD screens in its eyes, mouth and belly to display instant reactions to movement, color and action bricks. In May, the LEGO Group and Nintendo also announced a series of Power-Up Packs – including Cat Mario and Builder Mario – to help boost gameplay with a variety of suits for LEGO Mario that each reveal new features and powers.

“With today’s announcement, 16 LEGO Super Mario sets have been introduced and I am really looking forward to seeing how people’s play expands with these and the unique Power-Up Packs,” said Takashi Tezuka, Executive Officer and Game Producer of Nintendo Co., Ltd. “Each player’s preferences and imagination are different. By adding already owned LEGO bricks onto the Starter Course, and different LEGO Super Mario expansion sets, we hope that people can create various different Mario worlds and continue enjoying them indefinitely.”

“The reaction to LEGO Super Mario has been incredible,” said Jonathan Bennink, Digital Design Lead on LEGO Super Mario, the LEGO Group. “Super Mario is such an icon – and fans have been highly anticipating the release of the full details of the product line. Our entire range – from the Starter Course to the Power Up Packs, through to the Expansion Sets and Character Packs – have been built to bring Super Mario, his friends – and his enemies – to life. We love how creative Nintendo and LEGO fans are, and can’t wait for them to unleash their imaginations in how they interact with Super Mario in the real world.”

Fans will also love the free LEGO Super Mario app created by the LEGO Group, a supporting feature to further enhance the physical play experience. It keeps track of scores to encourage continuous rebuilding, as well as providing digital building instructions with zoom and rotate viewing tools to make building easier, suggestions of other creative ways to build and play, and a safe forum to share ideas with friends.

The full LEGO Super Mario assortment will launch August 1st 2020, but fans can pre-order the LEGO Super Mario Starter Course on www.LEGO.com and from select leading retailers around the world now (subject to availability).

Top 10 Worst Super Smash Bros Stages.

Super Smash Bros. is an fighting game which features nintendo characters and 3rd party characters from other video game franchises. the first Smash game came out in 1999 for the Nintendo 64 and the most recent release for the Wii-U and 3DS. There are alot of good stages and bad ones and today i will count down in my opinion, the worst stages in the Smash series.

10.Planet Zebes (Super Smash Bros.)

  

This stage is not as bad as the rest on this list but at the time since this was the first SSB game, it was very unfair. The yellow acid is the biggest problem with the stage as it can send you up for an KO within a few hits as the player lands in it. it also can rise to the highest point of the stage occasionally. Plus, there is an platform on the far right of the stage so players can “camp” there.

9. Big Blue (Super Smash Bros Melee)

  

Side scrolling stages are annoying and ridiculous and this one is an prime example. This stage’s origin is from F-Zero for the super nintendo and the only thing that saves your life on this stage is the vehicles that are used as platforms. Sometimes, they break away leaving an open area for the players to fall off to either get KO off the stage or land on the road as the players will be quickly rushed back to the blast zone for an KO on the far left.   

8. Rainbow Cruise (Super Smash Bros Melee)

  

Another side scrolling stage based off of world 15 in Super Mario 64. First, it starts on the ship, and after that, it gets ridiculous as we go towards small platforms and falling edges and etc and it repeats again when you land back on the ship.  

7. Icicle Mountain (Super Smash Bros Melee)

  

The first time i tried this stage, i thought it was interesting. That was until it randomly scrolls up or down for a few minutes. sometimes fast, sometimes slow. make one wrong move and you can get stuck and cause yourself to get an KO.

6. 75m (Super Smash Bros Brawl)

  

This Stage is based off the Donkey Kong arcade game and it is annoying. you are mostly climbing the ladders to tri verse the area to get to another section without being damaged from the obstacles. sometimes, the 8-bit Donkey Kong appears and whoever is near him, will be damaged. this stage was not needed in Brawl due to the size but SSB:Wii-U gets an pass for it since 8 players can play on this stage when this stage returned in the game. 

5. Mario Bros. (Super Smash Bros Brawl)

  

What can i call this stage? an total nightmare. It is too frustrating to get an KO on this stage and the Koopas and Sidesteppers seem way too overpowered for stage hazards. you are better off playing the original Mario Bros game than to play on this stage.

4. Balloon Fight (SSB: 3DS)

  

This is the only stage in Smash history where if you walk on one end, you will end up on the other side of the screen (in reference to the actual game mechanic in the original Balloon Fight game for the NES) instead of hitting the blast zone but that does not say much for this stage. the permanent flipper in the stage will catch you in the least deserving times, the radius of the entire stage is way too short for an KO to happen and the damn fish in the water will 90% of the time, pull you in the water for an KO if you end up in the water and that happens way too many times.  

3.The Great Cave Offensive (SSB:Wii-U) 

  

It was either this stage or Palutena’s Temple to take the number 3 spot. I believe this is the largest stage in Smash Bros. history. This stage is meant for 8 players and it is extremely hard to KO anybody off the stage or to do smash attacks that launch. also, it is extremely annoying to travel on this stage as there are “Lava Zones” in most places on this stage. If a player ends up on one of those zones with more than 100% damage, it is an instant KO. Also, do not play this stage if you have a small TV.

2. Poke’ Floats (SSB Melee) 

  

there is not much to say about this stage except that there is different pokemon that serve as various platforms. they randomly change starting with squirtle. 

1. PACLAND (SSB:Wii-U)

  

Here it is. In my opinion, the absolute worst stage in Smash Bros. history. you start at the beginning of the level of this side scrolling stage. but then, the stage hazards appear as the screen is scrolling. the difference between the hazards in this stage than others is that you cannot tell the difference which is an stage hazard since the original PACLAND game had the same exact layout and items in the way. Once you reach the end, the screen scrolls backwards until you reach the start and then repeat. you cannot think for a few seconds on what move to pull off for most of the time and this stage has the most disadvantages for characters to be used on this stage. 

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