Final Fantasy VII Remake Review: The Remake I Was Not Expecting

There is something about Final Fantasy VII that has touched the hearts of the majority of the previous and current generation of gaming over twenty years ago, and now. It is considered one of the best video games of all time as FFVII brought JRPG’s to the mainstream level that we have never seen before. For years, many fans demanded a remake after the E3 2005 tech demo was shown to the world on what the visuals of that game would look like in a modern setting.

With the release of Advent Children, Chrisis Core, and the Dissidia series, the demand grew more. In 2015, We got the first trailer and the announcement that Final Fantasy VII Remake was in development. Five years later, we can now say that we have this game in our hands again. What do I think of the remake, I will tell you right now as I review Final Fantasy VII Remake.

The casting choices for the character’s voices are very good. I even had to listen to old clips of Steve Burton, Rachael Leigh Cook, and George Lewbin from previous entries to see if I notice a difference between them and the new voice actors, and there were minor differences. If you were to tell me that FF7R’s voice cast have never changed upon playing this as my first Final Fantasy video game, I would have noticed. I also liked that many of the minor characters such as Wedges and Biggs had their stories fleshed out more as they feel like they mattered to the overall plot. But a slight knock on this is that many of the conversations with many of the NCP’s and minor characters arepointless as they do nothing but introduce them for them to be forgotten about when you move on to the next quest since they will not serve any relevance to the main plot. You would think that they fleshed out the minor characters out for a good reason. But logically, it made zero sense.

There were times that I laughed more than I did when I played the original game because there are pivital scenes that translated well from the original game, to the remake, but also added more depth to those scenes and made them feel much more alive. The biggest example, is the Honey Bee Inn sequence as Cloud had to be a cross dresser for a while. There is also a dance minigame at that Inn too. The cutscenes were done really well, and it felt like at times that I was watching Advent Children as I was playing the game. The cinematogrophy really blew me away from the start to the finish visually.

The music did match the visual style of what we seen on screen, but I felt that the music is very over-orchestrated and I wish that we have an option to switch between the original music, and the current music. “Fight On!” is unrecognizable unless you are watching somebody else play. “Hurry Up” was totally removed from a part of the game. And they are throwing in too much of Sephiroth’s themes into the new arrangements, and in general it is a lot of noise with little substance.

When it was stated that the battle system would be revamped, they were not kidding. Even though there is a “Classic Mode” setting available, I would not recommend using it since this game’s combat relies on you to have full control of the character. The ground combat fixed all of the problems that Final Fantasy XV and Kingdom Hearts 3 had, but there are some limitations. Not having to change your party’s A.I while you are controling your character is frusturating, but I had to get used to it.

When the air combat happens, the cameras are all over the place like it is a WWE Raw production especially when there are too many enemies on the screen. The boss battles is when the controls and camera angles are much more scaled and controled. Remember the sphere grid system from Final Fantasy X? Well, FF7R takes a slight inspiration from that system to level your characters and their weapons. The leveling grind is not as punishing as FFXV and that is a relief. Also, bonus points for the seamless loading times. I still have my original Playstation 4, and I experienced not one slowdown at all.

Knowing that this is going to be an episodic series of games, I was curious on how Midgar, which is the first area that can be completed in five hours in the oirginal game, was going to be handled. That five hours turned into 45 hours for me as there were more sidequests than I remembered counting the time on this remake. I see why they did this, but I felt that it was not needed as backtracking in this game is very incidential and time wasting. I even questioned myself why is the reunion being mentioned this early in the game? And also, why did Sephiroth appear within the first ten minutes of the game? Sephiroth was mysterious and he appeared when it mattered to flesh out who he is as he kept you guessing what his motive is during the first half of the game. Not in the first ten minutes.

Cloud and Tifa’s interractions were the best of the game in my eyes, but I cannot say the same for everyone else as the writing for each of the characters were all over the place and inconsistant at times. Don’t get me wrong, I love seeing the non-major characters have a personality on this game that you can clearly tell instead of reading text, but the excution was very choppy. Speaking of the story, there are a lot of changes that I did not like. The time travel plot just completly ruined the canon as this remake feels like it has to tie in the other related media of the Final Fantasy VII franchise.

Those big changes also appear at the end of the game and I have a feeling that these changes will be very devisive among the community to the level of Star Wars: A New Hope Special Edition. This is not what I had in mind when I wanted the remake as it really forces the player to accept this new direction of the game without being mindful to how and why veteran players appreciated the story and timeline.

Overally, I enjoyed most of Final Fantasy VII Remake. The art, visual graphics, and all of the characters feeling larger than life more than ever. But I cannot ignore the flaws that came with it. The most recent remakes on other video games had minor changes that made the experience better. But Final Fantasy VII Remake, changed to make the overall experience apalling to veteran players including myself. Final Fantasy V, VI, VIII, and XII are my personal favorites and this is not a review for me to favor one game over the other, but I perfer the original game over the remake. I was more frustarated, than satisfied with this experience. The fact that we also do not know when part two of Final Fantasy VII Remake will be released has more questions in my head than I can answer. But to put it simply, This just doesn’t even feel that much like a JRPG. It feels like a AAA western cinematic action game that’s loosely based on the original game. If other people like that about it, then so be it. But for me, this just isn’t what I really wanted from a remake at all.

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Top 10 Most Difficult Video Game Puzzles

Most video games has puzzles that can and will have us stuck for days or months trying to figure it out. Today, I will count down the top 10 most difficult video game puzzles. For this list, only puzzles within the game are allowed and not an entire level/stage of an game (for example, the water temple in The Legend Of Zelda: Ocarina Of Time).

10. Hatching the Owl (Metal Gear 2: Solid Snake) 

  
Late in the game, you find yourself blocked by a laser fence. You can’t pull off sweet acrobatic moves to get through it because there’s a guard waiting on the other side, and also this is a game from 1990. So you consider your options.

  
There’s got to be another, less obvious way inside. A hole in the wall you can sneak through, or a key card you can steal. Skulking around is Snake’s bread and butter, so that would make sense. But no, you search and search and come up empty.The only hint you can find is a kid who tells you that the gate shuts off at night. A prison that turns off its security features when it gets dark makes the designer of the Death Star look like a genius, but whatever, that’s just video game logic. Maybe they’re trying to save on their electric bills or something.

So you need to wait for night, but at no point in the game have you seen the time of day change. Maybe you have to find a location where you can sleep in safety? You’ve got no better ideas, so you start wandering aimlessly. Eventually, well away from the gate, you stumble across a lab that’s housing a giant, inexplicably well-guarded egg. Uh, OK. You’re not sure what that’s about, but you grab it, because the first life lesson gamers learn as children is to steal everything they see. Unfortunately it’s still daytime, so you keep wandering until the egg hatches into a full-grown owl that doesn’t object to being stuffed in your trousers.

Oh, well now it’s obvious. You take the owl out of your pants at the laser gate, because its gentle hoots will convince the guard that it’s nighttime. Wait, what? Shockingly, these sorts of puzzles didn’t make it into later Metal Gear games, because few gamers would think to resort to Doctor Dolittle antics in the middle of a war zone. Especially in the year 1999 (the year this game takes place in).

9. Temporal Rift Clocks (Final Fantasy XII-2)

This one is self explanatory. there are a number of these puzzles in the game and they are all randomized. this video should explain it because i cannot. 

  

 8. Rubber Duck (The Longest Journey)

  
In The Longest Journey, the player comes across a key that is lodged into a subway track. In order to retrieve this key, you need to go through what feels like the longest series of events. First, you need to go back to your apartment to get a clamp. This clamp can only be taken off a water pressure system if you use a gold ring to conduct electricity and get the system powered up, thus loosening the clamp. After that, you need to look outside your apartment’s window and throw food crumbs at a rubber duck down below. This will make a seagull come down to feast on the crumbs, ultimately damaging the toy. Then, grab a clothesline, head out of the apartment, locate the duck, tie the line to the clamp, put it through the opening of the toy, and re-inflate the duck the make the clamp stay open. Lastly, as you position this contraption over the key, the duck will need to deflate in order for the clamp to shut on the key. Not so simple, is it?

7. Pharmacy Keys (The Walking Dead- Episode 1)

The Walking Dead requires  you to explore and click on any environment you see and try to interact with it. You need to explore your surroundings each time to figure out clues to progress throughout the game. Perhaps the “hardest” puzzle in Episode 1 is to locate the keys to the locked door to the pharmacy to retrieve the pills for Frank. I would rather explain how to do this incase if you are playing this game right now.
  
To find the pharmacy keys:

*Talk to Doug who is guarding the front door. Take his offer to go outside and look around.
You need to scan around to find your dead brother (pharmacist). He has turned into a zombie but is trapped behind debris and can’t move.  He has the keys in his possession.

*You now need to distract the zombies. Give the remote control to Doug who will figure out how to program it to turn on all the televisions at the electronic store across the street. The glow and noise from the TVs will distract some of the zombies but not all.

*Break the combination lock with the ax (Note you must complete the mission to save Glen at the motel first to get the ax you use to break the lock to the gate.)

*Grab the brick and throw it at the window of the electronic store to break the glass so that the sound from the TVs will be louder. This will bring all the zombies towards it giving you a chance to go to your brother to collect the pharmacy keys.

Yes. Pretty tough.
  
6. Sealed Chamber’s Braille Puzzles (Pokemon Ruby/Sapphire)

  

Pokemon Masters who manage to find the obscure Sealed Chamber are greeted by wall after wall of messages written in Braille. The first room “helpfully” provides a cipher, except without making it clear what sections represent what letters.

To further confuse matters, the Braille marks for commas and periods are placed on the side without context, throwing off anyone who manages to realize what the room is all about in the first place.

Moving to the next room gives you messages to translate letter by letter with the Braille alphabet you were forced to write down, which you may recognize as defeating the entire purpose of a language designed to be quickly processed through touch. Not since perfume commercials have people so misunderstood how the senses work.

  

The messages provide some backstory and also give you instructions to include two somewhat rare Pokemon in specific slots of your team. Assuming you understood the message, you track them down and then haul ass back to the cave. Well, that was tedious, but now you get to battle some legendary Pokemon, right?

No. Now you have to scour the world to find three random doors that have suddenly appeared on rocks that you previously ignored because they looked like unimportant pieces of set dressing. Stumble across these totally arbitrary locations and you’ll discover more Braille, which give you instructions like “Stop and wait. Wait for time to pass twice.” So naturally you put the game down and don’t touch it at all for two minutes. Not because you understood the puzzle — you’re just sick of this bullshit.

Complete these silly little tasks and you can finally catch the game’s legendary Pokemon. After jumping through all these hoops, they must be pretty rad, right?

5. Shakespeare’s Stanzas (Silent Hills 3)

  
In order to solve this upcoming puzzle (which only appears to the hardest difficulty mode, respectively), you’re either going to need to know a lot about Shakespeare or have internet access. In Silent Hill 3, you come across a poem in a bookstore that looks like ordinary at first. If you’re a regular player of the psychological horror genre, you’d know that’s not the case. In this poem, each stanza is a representation of one of his plays. When you figure out exactly what you need this as a reference for, you’ll realize all you need is a four digit code whereas the stanzas are totaled to 5. You need analyze the fifth stanza to decipher the math needed to break into the other four stanzas and make the code. This just got really silly, didn’t it?

  
4. The Babel Fish (The Hitchhikers Guide To The Galaxy)

  
This puzzle can get really absurd when you know what it takes to actual beat it. The player comes across a vending machine that only has five fish in it, and to make the game beatable, you need one of these fish. Be careful, though – one wrong move and you’ll have to start over again. When the player attempts to get the first fish, it shoots out of the machine and into a hole. To stop the next fish from doing the same, the player can place their dressing gown in front of the hole. 

  
This continues on with fish being shot out and being misplaced or swept away by inconveniences like cleaning robots and more unreachable areas. In order to actually get the fish in the end, you need to put some junk mail onto a satchel that you placed in front of a floor robot. This causes the junk mail to fly into the air for a flying robot to take care of instead of snatching away the fish, leaving you with the option to safely retrieve it.
3. Water Sample Puzzle ( Resident Evil 3)

  

After placing the Water Sample into the machine, you are shown the panel. It displays five view-screens:

  • Screen 1 – The desired combination of blocks.
  • Screen 2 – The ‘A’ blocks, red.
  • Screen 3 – The ‘B’ blocks, yellow.
  • Screen 4 – The ‘C’ blocks, blue.
  • Screen 5 – The recreation of Screen 1,

In order to recreate the combination showed in the top screen, the ‘A’; ‘B’ and ‘C’ blocks must be shifted – each of the three can be moved to the left or right to change the order. It should be noted that if ‘B’ has a block where ‘C’ does not, the ‘B’ block will fall to the bottom when displayed in the recreation; it will not simply float. I have spent hours trying to solve this one and it was rewarding when it happened. Also, there is 4 ways to solve it a d each time you fail, you have to attempt it another way.

2. The goat puzzle (Broken Sword) 

  
Imagine this: you’ve been your point-and-click adventure game for a while with the same level of pace and play throughout the whole thing. Analyzing and planning is the key component to getting past all the prior puzzles, so you think it’s just all brain power until the end. Wrong. A few hours into the game, you come across a goat that will kick your player away from entering the next area. By processing of elimination, you’d think that it’s a simple click away from getting past the damn thing. Unknowingly to a lot of players at the time, this puzzle required fast reflexes where you had to immediately click the farm machinery right after the goat attacks you. The difficulty was more into the switch of gears rather than brainpower. 
1. Name that Gnome (King’s Quest) 

  
If one of the most asked questions for your company’s hotline is, “what’s the answer to this puzzle?” then you know you have a difficult puzzle that needs solving. We’re talking about the one found in King’s Quest where Sir Graham is challenged by a gnome to guess his name. If you’ve paid attention while playing, you’d notice a lot of elements from Grimm’s Fairy Tales. A lot of people guessed that “Rumplestiltskin” would be the match, but it was wrong. The way you need to figure this out is to find an irrelevant-looking note located in the witch’s house that reads “sometimes it’s wise to think backwards”. Instead of using common sense and thinking it’s “Rumplestiltskin” spelled backwards, you need to take it an extra step. Reversing the alphabet itself and matching the letters of the above name to the reverse order of letters (A is Z, B is Y, C is X, etc.) is the way to do it. In the end, your answer is “Ifnkovhgroghprm”. Really? 

Video Game Review: Final Fantasy Type-0 HD

While most RPG gamers are waiting for the upcoming Final Fantasy XV video game, Square-Enix released a different FF game to the tune of Final Fantasy Type-0 HD. A gussied-up version of a 2011 PSP game by the same name, Type-0 HD brings the presentation of the portable original to a high definition standard so that PlayStation 4 and Xbox One owners can experience the game on their HDTVs.

  

 The game is part of Square-Enix’s Fabula Nova Crystallis Final Fantasy sub-series and revolves around Class Zero, an elite class of recent recruits who, in addition to wielding a variety of weapons, have access to incredible magics and abilities. Every member of the class are made unique, though only a few are actually memorable by any degree. Those worth making note of include starting character Ace who attacks using a deck of enchanted cards and childhood friends Machina and Rem who take up the role of the group’s outsiders. Beyond those three, everyone else in the group fall into the trappings of your typical schoolyard archetypes including the brainiac, the tough guy, and the class clown.

   

 

Each member of the class has his or her own unique weapon. Unlike with most Final Fantasygames, however, these weapons can’t be swapped out for others or used by other characters. Rather, each character uses the same weapon all the game through. They can be upgraded as the game goes on, thankfully, so at least there’s that.

Parties are comprised of three active characters with the player controlling one in specific while the other two are A.I. controlled. The user-controlled character can be hot-swapped at the press of a button with either of the other two, which adds a bit of flexibility to the active (that is, non turn-based) gameplay. Furthermore, other characters can be put into reserve and swapped out completely at the game’s various save points. Even with all of the versatility provided to the player thanks to the large cast of playable characters, though, there are often times when it seems like the combination of active characters simply isn’t quite right for the situation at hand.

The game flows in a very structured and deliberate manner. Players are given a set of missions that tend to involve running through the game’s maps (which, by the way, tend to be comprised of a number of disappointingly small areas linked together), combating the occasional over-powered boss character, and helping the overall war effort as established in the game’s rather enthralling opening sequence.


As should be expected from a JRPG, Type-0 HD offers a good amount of side content outside of the main mission set. They way this side content is set up, however, is a tad disappointing. Accessible only during the class’ periods of “free time”, missions can be undertaken one at a time and provide players with items upon completion. While early on this seems just fine, as players progress into later parts of the game and one’s free time gets more valuable they prove to be irrelevant distractions at best.

Visually, it’s pretty easy to tell that this game wasn’t made natively for the current generation consoles. Still, as a prettied-up port the overall presentation is pretty good. Cut scenes are, in a word, amazing. Gameplay visuals, however, are a bit lacking. While the graphics themselves aren’t half bad, there are camera issues that really get in the way of things. These issues range from providing players with poor views of the action to jittering in confined spaces.

   

 

Thankfully, many of Type-0 HD‘s visual shortcomings can be overlooked thanks to the intriguing story that’s quite a bit darker and more mature than that of your average Final Fantasy game. Core gameplay isn’t ideal thanks to some control gripes dealing with enemy targeting, but it can carry its own. There is also quite a lot of content and players can expect to experience hours upon hours worth of gameplay, which is somewhat surprising considering the game was originally released for a handheld system.

For JRPG and Final Fantasy fans, Final Fantasy Type-0 HD is well worth playing. For those who want to hold off until FFXVeventually comes out, please take note than Type-0 HD comes bundled with a playable demo of the upcoming game.

final rating- 8.4/10

follow me on twitter @julianexcalibur

  

  

    

NYC COMIC CON: Final Fantasy 14: A Realm Reborn Hands On

Julian Cannon back for a new post and it is straight from this year’s New York Comic Con. Final Fantasy 14 : A Realm Reborn was shown today and I have tried it for the first time today.

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The first thing I have noticed was that the interface and the movement speed is much faster than Final Fantasy 11. Everything just flows in motion as there is no moments of a slowdown. When I landed a few attacks on a few enemies, the game never transitioned to normal free roam to battle mode. It was similar to Final Fantasy 12’s battle system where you can attack and cast spells and use items all at once without having to take away the battle screen. This was something that Final Fantasy 11 did not have.

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Another great thing about the game is that, unlike in Final Fantasy 11, there is pvp (player vs player) after a certain level you reach with your character. You can also store and select the abilities you want to use however way you want to during battle. The version I played was the PC version that was on display and there was no signs of lagging or glitching. I was playing with 8 people at once doing a boss battle event and we all won with double EXP for the party for the hour. Once I get the playstation 4, then I will play this game in full swing.

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THE SKY: THE ART OF FINAL FANTASY (SLIPCASED EDITION) from Dark Horse

Review by Robert “Rob Base” Greenwood

TheSky

No video game series is so highly regarded as is the Final Fantasy series. Which on its own right has spawned comics,cartoons,toy lines and films. No artist is so well-respected and loved internationally as Yoshitaka Amano. From his critically acclaimed hit Vampire Hunter D to his work with Neil Gaiman on the super popular DC Vertigo series Sandman. Amano is in a class all his own.

This fantastic collection of Amano’s art from 1987-2001 of the various Final Fantasy series is painstakingly collected in his high-end three-book hardcover set.

But before i can talk about the work I feel compelled to explain a brief history on the final fantasy series.

Square Enix was a fledgling video game company on the way out but before they closed up shop they worked on one last game, Final Fantasy, they were certain it
would be their last game.

But to their (and everyone else’s) surprise the game was a huge success. From then on they would continue to dominate the RPG market with hits like Final  Fantasy 7 which spawned a fantastic 3d animated film dubbed Final Fantasy Advent Children. Square Enix has solidified that they will be here for years to come.

The success of Final Fantasy in no short terms due to the amazing work done by Yoshitaka Amano each volume takes you through the years and evolution of not just the franchise but his art.

Not owning this book set is a crime against art and is a must own and a 5 out of 5.   Dark Horse lovingly created a master piece with this collection.

THE SKY: THE ART OF FINAL FANTASY (SLIPCASED EDITION)
Writer: Yoshitaka Amano
Artist: Yoshitaka Amano
Genre: Art Book
Publication Date: July 24, 2013
Format: FC, 640 Pages; HC, 11″ x 12
Price: $89.99
Age range: 18
ISBN-10: 1-61655-160-7
ISBN-13: 978-1-61655-160-5

top 10 boss battles from square enix rpg series

here is my top boss battles from the square enix developer series.

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10 Emerald / Ruby Weapon (FFVII)

Sure, those were the hardest optional boss fights I had ever done as a kid. Quite possibly the only really good hard hidden boss fights I could remember from back then too. But they definitely deserve a mention. I hate to say it, because this game was so amazing, but if you played, and beat FFVII, as many times as I did, with as many different combinations of sneaky tactics (7777), and (4-x Cut) (Phoenix – Final Attack) then you know you just simply had too many options to be “overly” amazing in those fights. I would love to see a remake of FFVII (only with better graphics, keep everything else the same, and add a few more challenging fights) They might want to take out the W-Item glitch though, 99 megalixers makes things wayyyy too easy.

Plus Vincents Death Warrant, and Cait Sith’s Limit Break Death, too many cheap alternatives.

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9. son of sun (chrono trigger)

This will be a fairly gimmicky fight, you’ll only want to attack the flames surrounding the Son of Sun and hope you hit the right one, since it will counter-attack with Flare if you try to hit the center. The individual flames will also counter-attack with fire if you hit the “wrong” one. It’s advised that you equip the Red Mail to absorb fire, as many Ruby Armors as you bought, the Red Vest, and the Taban suit if you have Lucca and picked it up from Taban. If you hit the right flame, it will do damage to the center sphere, and keep attacking it until it shuffles, then try for another one. After you hit the correct flame enough times, the Son of Sun will lose its fire and turn into a moon stone. If you have fire resistant equipment this battle should be easy enough.

 

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8. Omega MK-II(final fantasy 5 advance)

this version of omega is only in the GBA version of final fantasy 5 and it is very harder than the original.I say that because  at the start  of the battle, he will use barrier change(which is now known as shift change) to change its weakness so using magic straight forward is useless because it has auto reflect. another annoying attack other than wave cannon it does is “circle”. that will not only kill your character but it will remove them from the battle. it took me about 10 minutes to defeat him with the rapid fire/dual-wield combo, but the dragon kiss mix will work if you have the mix command. once he is defeated, he will drop the force shield so get ready for a battle

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7.Sephiroth(kingdom hearts 2)

if you have played kingdom hearts 2 and went against sephiroth and kept loosing, then i was at the same spot until last week( 8/2/2012). when i finally beat him, i felt so relieved. even at level 99 you will still loose the battle depending on the equipment you are using. the first move he will always use will be flash(which was renamed oblivion in dissidia final fantasy), which means he will dash towards you with an slash from his sword.Also he is very fast and has other spells like meteor,stigma and shadow flare. his most dangerous attack is heartless angel which will reduce your hp to the 1 digit. i have spent years off and on trying to beat him and when i did,he dropped the  3rd strongest sword in the game which is the “one winged angel”. ign and other video game websites voted this battle as the hardest in the kingdom hearts series.

 

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6.feral chaos(dissidia 012 final fantasy)

this is a fighting game with rpg elements so it counts. anyways, if you have played the 3rd part of the story up until the end, then you are going to have a brutal battle. its your 5 men vs a level 130(yes 130,no joke) feral chaos.Feral Chaos fights very much like his original counterpart: his melee Bravery combos are fast and difficult to avoid. He is equipped with the attacks Vicious, Erupt and Spew for Ground Bravery Attacks, and Destroy, Splinter and Raid for Midair Bravery Attacks. He has access to all his HP attacks. Feral Chaos mostly only uses Spew and Splinter from range, and Erupt or Raid when the player is directly above or below him. Feral Chaos most frequently uses Destroy to attack, and may use it several times in succession. He frequently Wall Rushes the player with either Destroy or Vicious, then follows up with Deus Iratus or Ventus Ire.The player should dodge as soon as possible to avoid being drawn into this combo. Feral Chaos will similarly call his Garland Assist to Wall Rush the player, then combo it with Deus Iratus or Ventus Ire. Because the player’s EX and Assist Gauges will be depleted if they are hit with an HP attack, the player may as well use EX Revenge or Assist Change to break Chaos’s HP attacks if they connect to avoid damage, as they will lose their EX/Assist charge either way. Fortunately, all of Feral Chaos’s HP attacks have considerable end lag, making it the optimal time to counterattack. The player can also block Destroy to stagger him, but this is risky since he may follow up Destroy with Deus Iratus or Ventus Ire instead of another Destroy.Also,Feral Chaos’ Shinryu Verus summon, like the original Shinryu, can be summoned multiple times in battle. It has four effects, all of which activate after a 20 second timer: the player and Feral Chaos swap Bravery, the player’s Bravery falls to 0, the player’s Bravery is locked, and Feral Chaos’ Bravery is tripled. Because they have 20 seconds warning to these effects, the player has a chance to plan for them.In battle, the 99.9x booster will all but ensure Iai Strike will activate, instantly doing 9999 Bravery damage. The player must then use an HP attack that inflicts Wall Rush. The damage will read “9999 + 9999”, but due to the Sniper Eye accessory and the booster level the Wall Rush damage will actually exceed the damage limit to do far more than ten thousand damage. Then, Exp to Bravery will instantly restore the player’s Bravery to many thousands of points again. The player repeats this strategy until Feral Chaos is defeated.also to note, his HP is over 130,000 so be prepared.

 

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5. Lavos(chrono trigger final battle)

This battle is very complex, so you have to understand your enemy before attempting to kill it. It works like this: there are three bits, but the middle bit looks like a humanoid. This should make you believe that he’s the main target, but he isn’t. In fact, it’s the right bit that you need to focus on destroying. Once you take it out, you defeat Lavos. The only problem here is that the right bit’s physical and magic defense is maxed at the start of the fight. Also, the left bit constantly heals, while absorbing magic attacks (however it can’t withstand more than a few physical attacks).

A suggested minimum level for this fight is 45. With a lot of practice, it’s not hard to solo Lavos with any character at level 55+.

When one bit goes down, the right bit will shortly lower its defense to charge up “Active Life”. This move completely revives all destroyed bits. After that, the right bit’s defense will soon return to maximum, so you have to repeat the process. Sound simple enough? Well, it would be if it wasn’t for the MIDDLE bit. This main body likes to warp in time a lot, and each time it does it acquires a devastating new attack. These include the most powerful magic and physical attacks in the game, which can kill your entire full-HP party in one hit if you’re unlucky.

In spite of that, this can be an easy battle if you know what to do. Start with the bit on the left. Crono’s Confuse, Frog’s Leap Slash, Robo’s Uzzi Punch, or Ayla’s Triple Kick will take it out (or a combination of two). Don’t even worry about the Middle Bit unless you know it’s about to unleash an “Ultimate” attack (in which case you’ll want to prepare healing). The bit on the right is what you need to destroy. Use all of your most powerful attack once it lowers its defense. One thing to notice is that techniques that are amplified by low HP, such as Frog Squash and Dino Tail, will hit all bits for a lot of damage. Just after reviving a character, such as when he/she has 50 HP, you can deal out about 2000 physical damage.

Lavos can cough up some brutal attacks (both magic and physical), so make sure you have someone who can heal well, or have plenty of MegaElixirs handy in your inventory. Eventually the destroyed bits will be restored. The left bit can heal the middle bit, so destroy it and go back to the “Active Life” bit. Once you’ve destroyed the bit, you’ve beaten the game. Now sit back and enjoy the ending!!

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4.safer Sephiroth(final fantasy 7)

i recommend that you do this battle with your party up to at least level 70 because his attacks will KO you.but whoever cheated to win this battle, well you better do it again..his HP depends on what have you done on the battle before this one..pretty much without meeting the requirements, his HP will be around 230,000.anyways, he has powerful attacks such as havoc wing,shadow flare, and pale horse.his well most known attack is supernova(i learned the planets that way when i was a kid lol) which has a long animation that shows the other planets that the meteor destroyed including the sun.when you do beat him, you will get one final battle between himself and cloud which is arguably the best final encounter scene in video game history(well to me the scene with big boss and the boss from metal gear solid 3 was the best haha).And this battle was memorable for the one winged angel theme in the background

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3.neo shinryu(final fantasy 5 advance)

along with omega MK-II,this version of shinryu is on the advance version of final fantasy 5.neo shinryu starts the battle with mighty guard but if you dispel it, that will be a huge problem,it has attacks such as tidal wave,malestorm,doom, and many more and all are over 7000 damage.Neo Shinryu also has two hidden targets, responsible for his so-called “high miss rate”(which means that the attack shows but the damage wont display,therefore pretty much the attack just miss). These absorb multitarget attacks as well as Rapid Fire, and cannot be killed. That means the party should use single target attacks.A cheap method to beating Neo Shinryu(which i found on youtube) is to have a party of Master Dragoons Dual Wielding Dragon Lances, and have everyone Jump constantly. The dragon should go down in 4 jumps if they all hit. An alternative is to use the Apollo’s Harp, which will do 9,999 to Neo Shinryu if it successfully hits.

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2.Goddess(final fantasy 6)

final fantasy 6 is my first final fantasy i have ever played and i have to say, the battle against the 3rd warring triad statue goddess is very tough, she has the lowest hp out of the other 2,but she is no joke at all..she will counter any regular attack with overture which forces the target to take all physical damage for the Goddess. Also She uses Thundaga, Thundara, Flash Rain and Quasar, a rare blue magic spell that does non-elemental damage to the party.when she is damaged in a total of 8 times, she will use a very dangerous spell called cloudy heaven. that will give your party a 20 sec timer above their head(which cannot be removed under any circumstances).When the number reaches “0”  or if the target dies before then,the targets will become zombie and the effect will last until the end of the battle. the only way to counter this is if you equip your party with a safety bit because cloudy heaven is treated as an instant death rather than a status attack. she was a pain in the ass but yumalisca from final fantasy 10 is far worse

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1.Ultimecia(final fantasy 8 final battle)

i have chosen this one because i broken 2 controllers trying to beat her and my parents got pretty mad at me for that, anyways she is the witch that controls time and the final battle will make you want to hate going against her in the first place.Ultimecia can cast Flare, Holy, Meteor, and Ultima, Dispel any positive statuses the party cast upon themselves, instantly kill GFs, remove an entire spellstock from any character’s inventory (even if it is junctioned to a stat), and reduce the entire team’s HP to 1 with her Hell’s Judgement spell. Once she reveals her lower half, she draws Apocalypse from it and begins to cast it upon the party. Apocalypse is a spell even more powerful than Ultima, and it can cause damage in the range of 8,000 HP or higher. If the party is not protected by Shell or invincibility, or have HP levels at 9,000 or above, the battle could end in an instant when Apocalypse is cast.When Ultimecia’s lower half is revealed, she will only use Hell’s Judgement, Destroy Stocked Magic, Absorbed Into Time,” Draw” Apocalypse,Shockwave pulse, and Apocalypse. She will often cast Draw Apocalypse after using Hell’s Judgement. During this time healing the entire party or use holy war, because she may cast Apocalypse instantly after drawing it, which could end the fight quickly.Also if one of your party members are dead and you do not revive them in time, they will be removed from the battle for good.the best way to beat her is use your strongest limit breaks. from squall’s rezokuken-lionheart. to irvine pulse ammo shot limit break..just go all out after you have max out your invertory because if you do not have enough magic/items, then you are pretty messed up for this battle.

 

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