The Walking Dead World Beyond Season 2, Episode 4 “Family is a Four Letter Word” Review

Julia Ormond as Elizabeth – The Walking Dead: World Beyond _ Season 2, Episode 4 – Photo Credit: Steve Swisher/AMC

This week’s World Beyond picks up right where we left off last week. Now with everyone reunited, it does not mean that everything from the previous season is settled.

This episode was made worthwhile by Huck’s presence, in my opinion. Specifically, the flashback scenes and her interactions with Elizabeth and Felix were the only thing in this episode that changed the story/characters. Moreover, it was the only thing to change, which made it especially suspenseful. Felix was about to damn near kill Huck, but that did not happen at all!

The transformation of Iris still confuses me. I find it a bit amusing how they will just replace characters and not do proper character development on this episode of World Beyond. The plot is being held up by their refusal to reduce the amount of filler. It is the end of the world so why not pair Iris and Percy up as a couple! Silas was treated similarly. His rage blackouts and flashbacks when it comes to killing have suddenly subsided. Trauma doesn’t disappear overnight.

Speaking of Silas, the first scene after the opening with the minefield and fireworks were done better here than how it was done on the main show. I also do like Dennis. My interest in Dennis’ character has me wondering if he’s spending time with his girlfriend in anticipation of a fight with the bad guys. He obviously doesn’t have her anymore. Additionally, I am curious to see which side he’ll be on later, starting from the assumption he will eventually help Silas instead of simply watching over him.

Nicolas Cantu as Elton, Madelyn Kientz as Asha – The Walking Dead: World Beyond _ Season 2, Episode 4 – Photo Credit: Steve Swisher/AMC

At the end of the day, Today’s episode of World Beyond matches the title as everyone had to question who is family and who is not. That is greatly displayed during the entire runtime of the episode and I welcome it. Sure, there were some dialogue decisions that should have not been on the script. But those lines were not damaging to the plot at all. Overall, Today’s World Beyond is really decent.

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Fear The Walking Dead Season 7, Episode 2 “Six Hours” Review

Karen David as Grace, Lennie James as Morgan Jones, Avaya White as Baby Mo – Fear the Walking Dead _ Season 7, Episode 2 – Photo Credit: Lauren “Lo” Smith/AMC

Tonight’s Fear The Walking Dead is a race against time. In a way I can describe it, I would say to fasten your seatbelts and get your earplugs.

That is because Morgan and Grace are dealing with a major conflict while trying to watch over Morgan Jr. Hearing a baby cry all night as a new parent is one thing, but for 90% of the episode, I found it annoying. There is some good action that I like. Along with the visuals during the day to the night. But it did not make up for the messy plot.

Due to the fact that everything outside of the submarine is contaminated by radiation, I am wondering how did Morgan Jr. survived inside there. In fact, How is it that Morgan and Grace just found a storage hatch full of baby formula out of nowhere? I am pretty sure that they searched the whole place. But it just magically happened.

Speaking of Magic, Emile’s long lost twin brother appeared at the end of the episode and I am thinking why did this happen now instead of before the previous season finished. Now Emile is going to get his revenge on Morgan. It will be interesting to see how this will develop.

Karen David as Grace – Fear the Walking Dead _ Season 7, Episode 2 – Photo Credit: Lauren “Lo” Smith/AMC

Fear The Walking Dead does great when it comes to developing Morgan with extra layers. Today’s episode showed how ruthless he is with the two bandits that tried to steal Morgan Jr. and claim him as theirs. I will give it to them, I would do everything to protect my own child. I also feIt sad for Grace as she is experiencing postpartum depression! hope these next few episodes begin to move the plot forward!

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Video Game Review: UnMetal

If you were to tell me that in 2021 that there will be 2D stealth action video game, I would say that you were wrong. UnMetal is not only that game, but it is also a great experience.

UnMetal is a unique take on the genre where the inspiration comes from Metal Gear for the MSX. The story of UnMetal is told by a commando named Jesse Fox who becomes a prisoner after he is wrongly accused of committing a crime. He must find a way out of a military compound where he is trapped. He finds that there is more at stake here than just a simple arrest. What at first appears to be a conventional espionage story soon develops into a satire of action movie and game concepts. He must use everything at his disposal to reach the bottom of the situation, including his wits and fists.

There are nine chapters in UnMetal. If you played Metal Gear Solid: Ghost Babel for the Gameboy Color, you get the idea on how this is structured. Sneak and hide away from the guards while you solve puzzles that moves the story forward and encounter the boss of the chapter.

During my time with UnMetal, There were some interesting gameplay mechanics that I believe surpassed MSX’s Metal Gear and Metal Gear 2: Solid Snake. Jesse Fox is able to hide behind walls, roll forward, combine weapons and items, carry guards, and search for guards belongings. When you are close to going to another part of the screen, there will be red arrows that will indicate where the guards are on the next screen. The bigger the arrow, the closer they are to you.

Speaking of the guards, there were times that you can hear their conversations that could give you clues depending on the situation. This is also expanded during the story as some of the multiple dialogue choices you can choose from can make select situations easy or hard. For example, before one of the boss battles, I was given three options on a question. I choose one of the options and the battle was difficult. When I went for another option when I tried again, it was less difficult. But It however, was not more easier. I like the decision of putting these sudden decision making choices in UnMetal.

Each time you level up, you can choose which statistic can also be leveled up too. The list of items and weapons are a ton to find and choose from. You will also have to figure out which items to combine to progress the story. Something I will add too based on my experience, is that there were times that I used the radio for conversations and the guards that were close to me actually heard it. I was accustomed to the way the system worked in Metal Gear so it caught me by surprise be on UnMetal.

I finished UnMetal’s story at around 16 hours and it also took me an additional 30 hours to 100% UnMetal’s challenges. For an independent game that takes inspiration from the classic Metal Gear series, the developers went above and beyond to bring back the authentic stealth experience back to 2D. UnMetal is truly a fun game and is totally worth the money!

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