U.S.Avengers

MARVEL INTRODUCESU.S.AVENGERS #1 STATE VARIANTS

New York, NY—September 21, 2016 — The security of the Marvel Universe is fractured. The world’s first line of defense, S.H.I.E.L.D., can no longer be trusted. The United States no longer has a super-spy agency with its best interests at heart – until now. Prepare for theU.S.AVENGERS!

They’re the team you can trust!

For the launch of this all-new series, U.S.AVENGERS#1 will feature over 50 unique variants assigning one Avengers to that state! Sam Wilson soars high over Maryland, Iron Man rockets across the Golden State of California, Black Widow defends the Constitution State of Connecticut, and Spectrum shines a light on evil in Louisiana. With more state variants to be revealed in the upcoming days, which Avenger will be protecting you?

“Marvel’s U.S.AVENGERS State Variants are a chance for our fans and retailers to show their home town patriotism paired with some of the biggest Avengers from the Marvel Universe,” says SVP Sales & Marketing for Marvel, David Gabriel. “We knew that a series with the name U.S.AVENGERS would evoke a sense of honor with all of our fans and we really wanted to go that extra step and offer a variant campaign that would allow our readers to show their hometown pride across this great nation – even our neighbors Canada and Puerto Rico! Expect their own variants as well.”

Action, adventure and intrigue draped in the red, white and blue! The U.S.AVENGERS are here and bringing along Avengers for every state.  And eagle-eye readers may notice that all 50 variants will connect to form Old Glory herself, the flag of the United States of America.

Show you pride by tracking down the variants that speak the most you. Which of Earth’s Mightiest Heroes do you want protecting your home state? #USAvengers

U.S.AVENGERS #1
Written by AL EWING
Art by PACO MEDINA
State Variant Cover Art by ROD REIS

Marvel Presents MONSTERS UNLEASHED

Marvel Presents MONSTERS UNLEASHED

                                                                                                              

New York, NY—September 16, 2016— Raining down from the outer reaches of the galaxy, rising up from the depths of the ocean, and emerging from the recesses of the Earth – monsters are staking their claim to the planet.  The only thing standing in their destructive path: the united Super Heroes of the Marvel Universe. 

 

It’s all hands on deck, as the Avengers, Guardians of the Galaxy, X-Men, Inhumans and Champions, joined by a who’s who of solo stars – Deadpool, Spider-Man, Black Panther – battle an endless deluge of monsters and the mysterious force that controls them.  Will the combined might of the Marvel Super Heroes be enough to save the day?  Or will they need help to arrive from the unlikeliest of places?

 

Marvel Comics is excited to present MONSTERS UNLEASHED coming January 2017.

 

#MonstersUnleashed

 

Josie and the Pussycats #1 Exclusive Cover

Friday, September 16 at 9am MDT
Josie and the Pussycats #1 Exclusive Cover

J. Scott Campbell announces his exclusive variant cover for Josie and the Pussycats #1 featuring an editorial layout inspired by Rolling Stone magazine.


Pre-Order Schedule
Starting at 9am on September 16, 2016 (MDT Mountain Time)
Available exclusively on JScottCampbell.com online store.

Walker Stalker Con is only two weeks away and we will cover it

WALKER STALKER CON BRINGING THE WALKING DEAD TO PHILADELPHIAStars From Popular Shows Anchor Interactive Convention and Fan Meet-Up Oct. 1-2


FRANKLIN, Tenn. — Zombie enthusiasts and fans of the number-one show on television, The Walking Dead, will have the opportunity to meet their favorite stars at the upcoming Walker Stalker Con at the Greater Philadelphia Expo Center at Oaks, October 1-2.

Walker Stalker Con has become an incredibly popular convention, offering something for everyone from the diehard fan to families to those with a growing interest in the genre. More than 30 of the most popular actors from shows such as The Walking Dead, Bates Motel, Gotham and more will speak to the audience, meet fans, pose for photos and sign autographs.
Attendees can also participate in a range of engaging and unique activities, including:

  • Free panel sessions led by stars from some of television’s most popular shows. 
  • The Walking Dead Experience, is an immersive theatrical attraction in which small audience groups are placed in the middle of the action as either “walkers” or “survivors” and moved through a story by performers.
  • Zombies and cosplayers roam the convention floor, making for interactive experiences attendees will never forget.
  • Bringing the Dead to Life with Tate Steinsiek, a two-hour demonstration showcasing intermediate and advanced zombie special effects. This is a chance to get up close and personal with one of the stars of Face Off as he explains and demonstrates his incredible craft. There will also be a “Custom Convention Make Up Session” with Tate.
  • Vendors who deal in the comic, entertainment, zombie and other genres and industries.

There are even a number of opportunities to volunteer at the event, which can be found on the Walker Stalker Con website.
One of the most popular elements of the convention is the chance to meet and hear from stars from popular shows. In Philadelphia, attendees will be treated to sessions with:

The Walking Dead: David Morrissey (“The Governor”), Chandler Riggs (“Carl”), Emily Kinney (“Beth”), Laurie Holden (“Andrea”), Michael Cudlitz (“Abraham”), Josh McDermitt (“Eugene”), Christian Serratos (“Rosita”), Lennie James (“Morgan”), IronE Singleton (“T-Dog”) — in all, there will be 26 actors from the show in attendance.

Robin Lord Taylor (“Oswald”) and Drew Powell (“Butch”) from Gotham

Max Thieriot from Bates Motel 

Actors from Night of the Living Dead and Face Off, among others
The full lists of guests is on the Walker Stalker Con Philadelphia website.

About Walker Stalker Con

Walker Stalker Con is a convention for fans of zombies, horror, and sci-fi produced by Fan Fest. Fan Fest is the leading convention and entertainment news brand in North America, with shows in more than 15 cities worldwide, and an audience in the hundreds of millions. With exclusive guest appearances at Walker Stalker Con and Heroes and Villains Fan Fest, and behind-the-scenes access to the stars of The Walking Dead, Once Upon A Time, Arrow, and the DC Cinematic Universe at FanFest.com, Fan Fest gives their audience a truly one-of-a-kind fan experience. 

more info via this link : http://walkerstalkercon.com/philadelphia/

Follow me on Twitter @julianexcalibur 

WWE Superstars Take It to the Streets With New Racing Toys


WWE Superstars Take It to the Streets With New Racing Toys

 

Playmates Toys Introduces WWE Nitro Sprints and Nitro Machines featuring John Cena,

The Rock and Other Superstars to Rev Up Playtime for Fans

 

El Segundo, CA (September 12, 2016) – Playmates Toys, a leader in the action figure category with nearly 50 years of experience in creating innovative products, has partnered with WWE to launch a new line of racing toys that take the action out of the ring, called WWE Nitro Sprints and Nitro Machines. The collection, featuring popular WWE Superstars, is available now exclusively at Toys“R”Us stores nationwide.

 

WWE Nitro Sprints are mini, motorized figures that are stylized in WWE Superstar signature ring gear and feature a unique 2” flywheel. Each figure comes with a signature vehicle, allowing fans to rev up the mini figure, drop into the vehicle and send racing into action. The WWE Nitro Sprints include the following Superstars:

·         WWE Superstar John Cena with the CENArator

·         WWE Superstar The Rock with Bull Bruiser Truck

·         WWE Superstar Brock Lesnar with Beast Bike

·         WWE Superstar Undertaker with Night Hearse

 

WWE action is also expanding beyond the ring with the introduction of WWE Nitro Machines. The fast-rolling, die-cast vehicles feature iconic WWE Superstars bursting out of the top of the cars. Each 1/55th scale vehicle is ready to race and the WWE Superstar is permanently attached to the vehicle. The WWE Nitro Machines collection includes the following:

·         WWE Superstar John Cena in Muscle Monster

·         WWE Superstar The Rock in Bull Machine

·         WWE Superstar Undertaker in Reaper Hearse

·         WWE World Champion Dean Ambrose in Wheel Asylum

“Playmates Toys is thrilled to partner with WWE to bring the action from the ring to the streets with Nitro Sprints and Nitro Machines,” said Karl Aaronian, Senior Vice President of Marketing, Playmates Toys. “We designed the figures and vehicles to represent the personality of each Superstar and we anticipate that fans will enjoy the play experience of racing their favorite wrestlers.”

 

About Playmates Toys

With a history of nearly 50 years, Playmates Toys is today among the most well-respected and innovative marketing and distribution companies in the global toy industry with a proven history in the creation of imaginative products as well as the development and management of profitable, long-term brand franchises. Key brands include TEENAGE MUTANT NINJA TURTLES, one of today’s top-selling male action brands. From its offices in Hong Kong and California, Playmates designs, develops, markets and distributes its products in over 60 countries worldwide. For more information,

 visit

http://www.playmatestoys.com 

http://facebook.com/TMNTPlay.

 

Star Trek Turns 50 today and Star Trek:Missions was here last weekend.

Today Marks the 50th Anniversary of Star Trek and what an long time it has been since it debuted. Last weekend was the Star Trek: Missions convention in New York City and we got the chance to cover it. There were many booths and products for display including the NASA section which i found very interesting once i seen it. The NASA section had displays on the future satellites and jets and spaceships that are currently being developed along with stardust and other things that were from mars. Call me weird on this, but i actually like science.


The main floor for Star Trek: Missions had the set from the very first season of Star Trek and i spoke to an guy over there about it and he told me that there is an whole museum dedicated to Star Trek as well (click this link for more info http://www.intrepidmuseum.org/Startrek.aspx)

There was also an section for the upcoming Playstation 4 version of Star Trek Online where players from all over the world can play which also has cross-platform capability to the PC and XBOX ONE version.


There were a few panels that i wanted to go to but i was only able to go to two and they were Star Trek: Deep Space Nine and Star Trek: Next Generation. The original cast from both of those seasons were there to talk about their roles in their respective shows along with promoting Star Trek: Discovery which will be coming in 2017. 


And Finally here are cosplay pictures i have taken 



Overall, this was an great event but i think the panel room situation could have been handled better but i would come back next year.

Follow me on Twitter @julianexcalibur 

Julian’s thoughts: Quality over Quanity

One of the biggest pieces of news this week was the unveiling of two new championships on SmackDown as Daniel Bryan created both Women’s and Tag Team titles exclusively to the blue brand.


Whilst the unveiling was handled well and SmackDown’s show, in general, was better than Raw (once again) I couldn’t help but question the WWE’s decision to add more title’s to their programming.

Yes, I know that it has been common knowledge for several weeks as it has even been referenced on SmackDown but that didn’t prepare me for it actually happening. 

Why am I so frustrated by the decision? It’s simple, the popular phrase ‘ It’s quality, not quantity.’ A phrase that WWE has completely ignored when it comes to championship belts by creating two more. 

Now we have two tag team championships and two women’s championships, yet we are expected to hold all four titles in high prestige and respect? It doesn’t work that way, people have learned to respect the holder of the Women’s Championship (on Raw) because it has had a long healthy run by Charlotte and the belt gained prestige.


Well, all that was for nothing as now there is another Women’s Championship, which means they are on a level playing field. 

The company has spent SummerSlam weekend promoting their Women’s division with the latest WWE 24 documentary and two blockbuster matches for both the NXT and the main roster’s Women’s title. On top of that, they had the return of Nikki Bella and the main roster debut of Bayley, but the second title has squashed some of that momentum. 
It’s quite obvious that the WWE doesn’t have the main roster depth to have two split women’s rosters and two championships, for the short term it is going to work, fresh feuds, important matches that make the division have a more prominent place. 

But in the long term, once you’ve seen those matches several times over there is a major issue. 

The company missed out on having one brand exclusively having the women, like RAW have the cruiserweights. Just a few injuries to Emma and Sasha Banks and a suspension for Paige has left the rosters looking very thin.

WWE’s tag team division has exactly the same problem, there simply isn’t enough credible teams for split title’s. 

On Raw, there are three teams to be taken seriously and that can compete for the belts, on SmackDown there’s arguably only two in the Usos and American Alpha. 

Sure the company can build teams such as Breezeango but how seriously can you take Golden Truth? 

One of the major issues from the last brand split was that the titles were devalued and became worthless, eventually being merged together. 

Ultimately it would have made more sense to just have the champion cross brands and keep the quality of one belt instead of just throwing as many belts (that all look exactly the same) as possible at us. 

follow me on twitter @julianexcaliber

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Dark Souls 3 Review

The “Dark Souls” series has become synonymous with one thing: punishing difficulty. But the series isn’t just for masochists who crave a more difficult brand of video game. “Dark Souls 3” has a comparable difficulty to its predecessors, sure, but the experience is much more than a rigorous loop of trial and error. 

 
The “Dark Souls” experience is about discovery, progression and success that grants a sense of satisfaction that is severely lacking in much of the adventure genre. “Dark Souls 3” impeccably improves on the structure of the original “Dark Souls” and “Dark Souls 2” all while managing to make the experience more accessible to newcomers. 

 
“Dark Souls 2” introduced players to a vast open world, but one that suffered from flaws in its layout. In an otherwise excellent game, it had several new areas to explore that all branched from the central hub area. Having the hub at the center of everything meant that the player had to do a lot of backtracking, and never ventured far from home. There’s a psychology to that design that doesn’t mesh with the game’s tone. The “Dark Souls” experience is about exploring areas that feel inherently foreign. Each new environment welcomes the player with hordes of dangerous creatures and numerous twisting paths that lead to parts unknown. By design, each new area is supposed to feel alienating. Some of that feeling is lost when the warm, welcoming hub world is nearby. 


In “Dark Souls 3” the hub world can’t even be accessed on foot. It’s far away and can only be accessed by bonfire travel. The knight, or warlock or thief that you’ve created is on his or her own in the uninviting and terrifying world. Every step journeys farther away from a place of normalcy. “Bloodborne” perfected the art of an interconnected open world; one where progressing to new areas somehow linked to previous ones. “Dark Souls 3” shows that From Software recognizes that perfection. Discovering new areas in this game conveys a mix of reward and fear of what lies ahead that isn’t found in other games. 


 
The “Dark Souls” series usually has a front loaded difficulty. That’s especially the case with “Bloodborne.” The beginning areas are the most difficult while the player figures out what works and what doesn’t. Then things finally “click” and the player can breeze through future areas. “Dark Souls 3” is more balanced. The beginning isn’t as punishing. Actually, it is, but no more punishing from the rest of the game. 

 
The balance of “Dark Souls 3’s” combat is one of its most underrated achievements. Balance is as important to a game like this as it is to something like the “Street Fighter” series. There are many ways to approach its action. The game offers dozens of weapons to choose from throughout the journey, all which have different attack speeds and unique abilities. Different characters can rely on spells or arrows for ranged attack. It’s possible to make a character who relies on counter punching after a successful block or parry. I got hooked on “Bloodborne’s” style and never relied on a shield, and instead crafted a character with good agility for dodging. 

 
There isn’t a right or wrong way to approach a character in “Dark Souls 3.” Every type has their own strengths and weaknesses. There’s no exploitive easy button character. “Dark Souls 3” is designed to be challenging for every character class. My advice is to choose one path and continue it. Don’t start with a mage and change it to a knight halfway through the game. Don’t become a jack of all trades and a master of none. Specialization is key. 
“Dark Souls 3” is an excellent jumping off point for the uninitiated. The lore isn’t connected to the first two games, at least as far as one could tell during the review process. The “Souls” series is lore heavy, so there may be some deep-seeded connection between all three games, but newcomers won’t miss much in that department. More importantly, “Dark Souls 3” doesn’t assume the player knows the gameplay mechanics from the previous games. That’s partially because much of the core mechanics have been altered in the sequel. 
 
Hollowing is gone. The biggest annoyance and arguably the most punishing aspect of “Dark Souls 2” is no more. Hollowing used to mean the player’s maximum health decreased with each death. In a game like “Dark Souls” where one dies a lot, this can be a serious hindrance on progress. I always viewed it like the game was punishing me for even attempting a new area or boss. Fortunately, that mechanic is gone in “Dark Souls 3.” Well, it’s mostly gone. The player will lose some health upon death, but it doesn’t stack with subsequent deaths. The process can be reversed with ember items, which are comparable to human effigies from the previous game. Restoring humanity (it’s called harnessing the power of the Lord of Cinder in “Dark Souls 3”) with embers is also tied to the game’s co-op gameplay. 

Co-op phantoms can only be summoned if humanity is restored to the player. In other words, you’ll have to use an ember in order to summon help from a friend. Ember availability is close to how plentiful human effigies were in “Dark Souls 2.” They can also be purchased in exchange for souls in the hub area. Defeating any boss will also restore humanity without having to burn an ember usage.

Online play of the “Souls” series has always been unique. Summoning a friend is an easy way to get through a boss that has been beating you to a pulp for ten or more attempts. It’s the same in “Dark Souls 3.” There should be a limit on how many times one can summon a friend. It takes away from some of the game’s difficulty, which takes away from the satisfaction once victory is achieved. 

 
The game’s message system thankfully returns, which is one of the most genius uses of online play in any adventure game. Message senders are limited to what words they can leave for other players, but the game gives enough options to be descriptive. Each message is a helping hand from a nameless player going through the same tribulations that you are. It’s like the players are bound by the fraternity of “Dark Souls” and feel compelled to leave helpful messages to others in need. There’s hope for internet comments yet!

The “Dark Souls” series has an undeniable learning curve. There’s absolutely no way anyone will pick up a game controller for the first time and begin with a “Dark Souls” game. It’s an acquired taste that requires patience and appreciation for what the game asks of its players. Once that “eureka” moment happens, the game becomes one of the most rewarding experiences in the medium. Give it a chance, stick with it and make each death a learning experience. It might just become your new favorite series. 

follow me on twitter @julianexcalibur 

Wildly Popular The Twilight Zone Series 4 Action Figures Now in Black & White!

Wildly Popular The Twilight Zone Series 4 Action Figures Now in Black & White!

A fan-favorite at San Diego Comic-Con, The Twilight Zone 3 ¾-inch Action Figures Series 4 in Color captured the attention of collectors new and old at the show this year. And although we’ve sold out of the colored convention exclusives, you can still complement your collection with Don Carter, Hansen, Jerry and Willie, Alicia, and Marsha White “as seen on TV” in black and white – now available for pre-order at Entertainment Earth.

Designed similar to the action figures released in the ’70s, each retro-styled figure features 5 points of articulation (neck, shoulders, and hips) and showcases a classic character with episode-specific accessories.

The Twilight Zone Don Carter 3 3/4-Inch Action Figure celebrates The Twilight Zone episode “Nick of Time” – featuring William Shatner as Don Carter. This unique figure comes complete with a miniature Mystic Seer inspired by the same fortune-telling machine shown inside the famous Busy Bee Cafe.

The Twilight Zone Jerry and Willie 3 3/4-Inch Action Figure pays homage to The Twilight Zone episode “The Dummy”. This rare figure of the persecuted ventriloquist appropriately comes with his deranged dummy – which also includes 5 points of articulation. But that’s not all… Willie also features a hand slot in the back, so you can pose Jerry and Willie together!

The Twilight Zone Hansen 3 3/4-Inch Action Figuresalutes The Twilight Zone episode “A Quality of Mercy” – featuring Leonard Nimoy as Hansen, the radio operator. This exclusive show-inspired figure of the World War II character comes complete with his battlefield accessories: removable helmet, rifle, and field radio that opens to reveal a pull-out phone.

The Twilight Zone Alicia 3 3/4-Inch Action Figureshowcases the female robot companion in the heart-wrenching episode “The Lonely.” This rare, limited figure showcases Alicia in her worst moment, after being shot leaving her mechanical facial wiring exposed. Is she just machine or something more? Only you can decide.

The Twilight Zone Marsha White 3 3/4-Inch Action Figure pays tribute to the well-known department store episode “The After Hours” starring Anne Francis. Complete with a stand accessory, you will have to look closely to see if this figure celebrates the female shopper, mannequin… or both!