In Stores This Week: Guardians of the Galaxy, Aliens and Ninja Turtles!
There’s a whole legion of strange invaders hitting comic shops and specialty stores this Wednesday from Diamond Select Toys! Brand-new Guardians of the Galaxy Minimates are finally landing, as well as Aliens Minimates, a new Aliens Bottle Opener and a Ninja Turtles Bottle Opener! Read on for more details, and find your nearest store at the Comic Shop Locator!
Marvel Minimates Series 57 Guardians of the Galaxy Movie Asst.
A Diamond Select Toys Release! One of the most eagerly anticipated Marvel movies of all time is nearly upon is, and DST is capturing the characters of the film as 2-inch Minimates mini-figures! Featuring nine different characters from Guardians of the Galaxy, this assortment includes four different two-packs: Star-Lord with Ronan, Drax with Groot (and a Rocket Raccoon micro-figure), Gamora with Nova Corps Centurion, and Nebula with Sakaar Soldier. The Gamora and Nebula sets will only be available in comic shops and specialty stores, so don’t miss out! Designed and sculpted by Art Asylum! (Item #APR141985, SRP: $9.99/2-pack)
http://www.diamondselecttoys.com/marvel-minimates-series-57-guardians-of-the-galaxy-movie-asst
Aliens Minimates Aliens Vs. Marines Single Packs
The action-packed sci-fi movie by James Cameron is now an action-packed line of Minimates! This countertop display of 12 individually boxed Minimates includes dropship pilot Spunkmeyer, Colonial Marine Wierzbowski and civilian consultant Carter Burke, plus nine Xenomorphs in three different varieties! Each Minimate mini-figure stands 2 inches tall with 14 points of articulation, and features interchangeable parts and accessories. Exclusively at comic shops! Designed and Sculpted by Art Asylum! (SRP: $5.99 ea., item #FEB142058)
http://www.diamondselecttoys.com/aliens-minimates-aliens-minimates-aliens-vs-marines-army-dump
Teenage Mutant Ninja Turtles Michelangelo Metal Bottle Opener
A Diamond Select Toys Release! Wash down that slice of pizza with a brand-new metal bottle opener from DST! Measuring about 4 inches tall, this classically-styled opener depicts the Turtles’ resident foodie Michelangelo dining on his snack of choice, and features magnets on the back for refrigerator door display. Cowabunga! Packaged in a collector box with a full-color wrap. Designed by Art Asylum! (Item #MAY142229, SRP: $18.00)
http://www.diamondselecttoys.com/teenage-mutant-ninja-turtles-michelangelo-metal-bottle-opener
Aliens Pulse Rifle Metal Bottle Opener
A Diamond Select Toys Release! Colonial Marines are trained in a variety of weapons, from flamethrowers to grenade launchers, but how do they open bottles? If we had to guess, it would be with the Pulse Rifle Bottle Opener from DST. Measuring just under 4 inches long, this all-metal opener has magnets on the back, so you can slap it on the door of your Armored Personal Carrier for rolling refreshment! Game over, man! Packaged in a collector box with a full-color wrap. Designed by Art Asylum! (Item #MAY142235, SRP: $18.00/ea.)
http://www.diamondselecttoys.com/aliens-pulse-rifle-metal-bottle-opener
Find your nearest comic shop at http://bit.ly/findcomicshop
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Minimates at NYCC 2014
New York Comic Con kicks off October 9th, and Diamond Select Toys is ready and raring to go, with panels, signings, activities and giveaways scheduled for all four days of the convention. So if you’re going to be at the Jacob Javits Center in New York City between October 9 and 12, stop by booth #1736 to see what new products are coming up, fill in holes in your collection from our company store, and pick up some free swag! Here’s a full breakdown!
PANELS: Diamond Select Toys will host two panels at the show. The first, “Diamond Select Toys: The Best of All Worlds,” will take place on Thursday, Oct. 9, at 5:00 in Room 1A18. DST president Chuck Terceira and sculptor Eli Livingston will talk about upcoming products, give away some prizes, and announce a new toy line. Then, on Saturday, Oct. 11, at 4:15 in Room 1A24, Minimates product manager Robert Yee and designer Uriel Caton will join Chuck for “Minimates MiniFigures: From Marvel to Clerks to TMNT!” There, they will discuss upcoming Minimates releases, give away some more prizes, and unveil the next Marvel Minimates assortment!
SIGNINGS: Before and after the Minimates panel on Saturday, Minimates designer Uriel Caton will sign full-size Minimates posters for all at booth 1736, for about 45 minutes starting at 3:00 and then again at 5:15. Walk with the Minimates team to the panel at 4:00, and back to the booth at 5:00!
ACTIVITIES: Planning on stocking up on Minimates at the DST booth? Well, if you spend $18 on Minimates, you get a free ticket to use the Build-a-Minimate station, a library of Minimates parts that you can use to build whatever or whoever you want – and then take it home with you!
GIVEAWAYS: Every morning at the start of the show, DST will give out a free Ghostbusters promotional Minimate to people who come by their booth and ask for it, while supplies last. A limited number will be given out each day, Thursday through Sunday, so make the booth your first stop! Throughout the weekend, DST will also give out free full-size posters featuring their original Aliens, Ghostbusters, and Marvel Minimates artwork! Times will be chosen at random, and once put out they tend to go fast, so check back regularly!
FULL SCHEDULE:
Thursday, Oct. 9
12:00 PM – GIVEAWAY: Ghostbusters Minimate
1:00 PM – ACTIVITY: Build-A-Minimate Opens (ticket required)
5:00 PM – PANEL: Diamond Select Toys: The Best of All Worlds (in Room 1A18)
7:00 PM – Booth closes
Friday, Oct. 10
10:00 AM – GIVEAWAY: Ghostbusters Minimate
11:00 AM – ACTIVITY: Build-A-Minimate Opens (ticket required)
7:00 PM – Booth closes
Saturday, Oct. 11
10:00 AM – GIVEAWAY: Ghostbusters Minimate
11:00 AM – ACTIVITY: Build-A-Minimate Opens (ticket required)
3:00 PM – SIGNING: Minimates Designer Uriel Caton
4:15 PM – PANEL: Minimates Mini-Figures: From Marvel to Clerks to TMNT (in Room 1A24)
5:15 PM – SIGNING: Minimates Designer Uriel Caton
7:00 PM – Booth closes
Sunday, Oct. 12
10:00 AM – GIVEAWAY: Ghostbusters Minimate
11:00 AM – ACTIVITY: Build-A-Minimate Opens (ticket required)
5:00 PM – Booth closes
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On Sale This Week: X-Men Movie (and Comic) Minimates!
Marvel’s mightiest mutants have been shrunk to only 2 inches tall! Can they escape the comic shop and find their way into the collections of X-Men Fans everywhere? It’s an episode we could only call “New Toy Day!” With two full assortments of Marvel Minimates hitting comic shops and specialty stores this week – the first toys based on the movie X-Men: Days of Future Past and the comic book All-New X-Men – it’s a great week to swing by your local comic shop and pick up some mini-mutants! Read on for more details, then re-enact your favorite scenes from the movie and the comic in a very, very small area!
Marvel Minimates Series 58 X-Men: Days of Future Past Asst.
A Diamond Select Release! The most epic X-Men movie ever made is getting the Minimates treatment from DST! Four different two-packs depict the past and future worlds of X-Men: Days of Future Past, featuring Mystique with Young Magneto, Bone Claw Wolverine with Charles Xavier, Future Wolverine with Future Storm and Professor X with Future Magneto! Each Minimates mini-figure stands 2 inches tall with 14 points of articulation and features a variety of interchangeable parts and accessories, including an alternate head for Storm, alternate hair for Magneto and an alternate torso for Wolverine. Designed and Sculpted by Art Asylum! (Item #MAY142223, SRP: $9.99/ea.)
http://www.diamondselecttoys.com/marvel-minimates-series-58-x-men-days-of-future-past-asst
https://www.youtube.com/watch?v=MfX9Jn5AqKs
Marvel Minimates Series 59 All-New X-Men Asst.
A Diamond Select Toys Release! The five original X-Men have been brought to the present day, and a new decade calls for new costumes! This assortment based on the Marvel Now! comic title All-New X-Men features four two-packs, including Cyclops with Marvel Girl, Beast with Angel, Iceman with a Sentinel and a rare, short-packed Bobby Drake with Sentinel! Each Minimate mini-figure stands approximately 2 inches tall and features a variety of interchangeable parts and accessories, incluing multile alternate heads and hair pieces, energy blasts and flight stands! Designed by Art Asylum! (Item #MAY142224, SRP: $9.99/ea.)
http://www.diamondselecttoys.com/marvel-minimates-series-59-all-new-x-men-asst
https://www.youtube.com/watch?v=xl6WjcskVq0
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Mezco Reveals Mystery New York Comic Con Exclusive: Breaking Bad Vamonos Pest Jesse Pinkman 6inch Figure
Mezco Reveals Mystery New York Comic Con Exclusive: Breaking Bad Vamonos Pest Jesse Pinkman 6inch Figure
New York- With New York Comic Con only a week away, Mezco reveals their “mystery” exclusive: Breaking Bad Vamonos Pest Jesse Pinkman 6inch Figure.
“The anticipation that has been building up over what this limited edition mystery figure is has been tremendous, and that makes this reveal all the more satisfying” says Mezco’s Mike Drake, “fans have been clamoring for a Vamonos Pest version of Jesse to match the Vamonos Pest Walter White we released earlier, and being able to give the fans what they have asked for is a huge thrill for all of us as Mezco”.
The exclusive, limited edition figure is presented in a deluxe window box with a Vamonos Pest slipcase. Jesse comes complete with an episode accurate removable respirator, and a bin with hinged lid as seen in the series. The back of his outfit features the Vamonos Pest logo.
The figure will be available at Mezco’s New York Comic Con booth, # 1855 starting Thursday 10/09 while supplies last. Additionally, a limited number of figures will also be available on Mezco Direct starting on 10/01 at
Be sure to visit Mezco at New York Comic Con at booth 1855.
Not attending? Follow the excitement on Facebook
https://www.facebook.com/MezcoToyz
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7-Year-old Evie Dunn presents Fetch: An Odyssey!
Launching on Kickstarter today: FETCH: AN ODYSSEY created and written by seven-year-old Evangeline “Evie” Dunn, and co-created and co-written by father Martin Dunn (Joshua Black, Project Overwatch), co-creator and artist Derrick Fish (Dandy & Co., The Wellkeeper) and colorist Gab Contreras Rondón (Mighty Titan, Knight’s Landing).
Fetch: An Odyssey
Written by seven-year-old Evie Dunn, FETCH: AN ODYSSEY combines the depth of Greek mythology with modern all-ages storytelling. It is a comic that seeks to explore the mind of a child who has just lost her beloved dog, Rosco. Upon discovering that Rosco is actually being held captive by Zeus on Mount Olypmus, seven-year-old Evie decides that she will stop at nothing to get her dog back. Even if that means facing the pantheon of Greek gods and a slew of mythological creatures.
Evie’s adventures truly take her on a wondrous journey through Greek mythology, as she must cross an ocean and face Poseidon, race with Hermes, negotiate with Hades, take Ares to task, gather Titans under her banner and ultimately climb Mount Olympus. Although the journey is epic, and the material impressive, the heart and soul of this story is all about how a little girl copes with the loss of a loved one, and truly shows how that love drives her all the way to the top of Mount Olympus to face off with Zeus himself.
This 48 page graphic novel may be a standalone story, but there is a richness of character and a depth of story captured within its pages. That richness shows just how much a story straight from the heart of a seven-year-old girl can accomplish. If you love Greek mythology, adventure, fun, and heart-warming comic goodness you will certainly love FETCH: AN ODYSSEY.
Creative Team:
Writers: Evangeline Dunn and Martin Dunn (Joshua Black, Project Overwatch).
Artist: Derrick Fish (Dandy & Co., The Wellkeeper).
Colorist: Gab Contreras Rondón (Mighty Titan, Knight’s Landing).
Kickstarter Information
Kickstarter is a crowd funding platform used by creators in various fields to help bring their ideas to life. The kickstarter campaign for FETCH: AN ODYSSEY is to raise funds to help with publishing, printing, development, shipping, advertisement, and to pay the creative team working on young Evie’s story.
Backers of FETCH: AN ODYSSEY have a wide variety of rewards to choose from, including copies of the book, tee shirts, prints, having their likeness drawn into the book and much more.
The Kickstarter can be found at:https://www.kickstarter.com/projects/conartistent/fetch-an-odyssey
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Sithrah’s Time Is Ticking Away
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Video game reviews: Destiny
What a disappointment. Destiny isn’t a bad game, per say, but it doesn’t come anywhere close to living up to its original promise. At its core, Destiny is what Bungie likes to call a “shared world shooter.” It has the controls and mechanics of a first person shooter, the progression system and sandbox open worlds of a role playing game, and the online connectivity of an MMO. To set Destiny apart from the competition, Bungie promised that it would feature a sprawling, dynamic, and ever-evolving galaxy with a rich story that could make the game last as long as a decade. What I got instead was a largely formulaic game that I don’t foresee playing for more than a week or two.
One of Destiny’s biggest missteps is its story missions, which I expected to be the highlight of the game considering Bungie’s track record with the Halo series. Despite its rich lore, the story itself is extremely lackluster; unfinished even. By the end of the main campaign, I found myself just as confused about vague entities like The Darkness and The Traveler as I was when I first booted up the game, and I never quite got the sensation that a chapter of a long running series had come to a close. Instead, it felt more like someone had torn off the second half of an already incomprehensible and boring book. Like a season of Lost, Destiny answers few of the questions surrounding its world’s mystery, but at least Lost presented its story in a compelling way. Rather than taking advantage of the interactive medium that is video games to draw players into the world to make them feel like they are experiencing events unfold, the game takes to exposition through Peter Dinklage’s boring narrations as the Ghost (the player’s miniature levitating artificial intelligence robot companion) to tell its story. Playing through Destiny’s main campaign was essentially like playing through a sophisticated audio book – one with little to no character or plot development.
Even more monotonous than Destiny’s story was the mission structure, which remains exactly the same for every mission from beginning to end. Missions essentially bog down to going from point A to point B, deploying the Ghost to scan or hack an alien technology, and then either going from point B to point C and deploying the Ghost again, or, usually in the final stages of a mission, fighting off a horde of enemies while the Ghost hacks into whatever system it was deployed to. That’s about it. It was fun the first few times, but this repetitive mission structure became stagnant and stale very quickly, especially throughout the course of a dozen or two hours. The only reason I stuck with the main campaign was because it was one of the best ways to level up my Guardian, but it felt like a tedious chore for the most part. Without a doubt, Destiny’s main campaign is the worst aspect of the game.
To navigate from mission to mission, players must make use of the game’s beautifully presented galactic map, which shows accessible planets in the Solar System. Planets and missions are unlocked as players complete story missions, which further incentivizes players to complete Destiny’s boring main campaign . When a planet is selected from the galactic map, it zooms in to show a map of its sandbox game world with various map markers, each of which represent a mission. It’s only after selecting one of these markers that players will be taken to their selected planet to tackle their selected mission. Most of them are story missions, but each planet features at least one Patrol mission (which allow players to free roam a planet’s sandbox world and complete small and often tedious and boring objectives) and one Strike mission (instanced dungeons tackled with a strike team), and some planets feature high level events called Raids.
While these sandbox worlds are large in volume, I would be more thrilled if they weren’t so barren. Filling Destiny’s worlds with interactive NPCs who could tell players more about the lore and the situation of a particular planet or offer players side quests would have gone a long way into making the worlds of Destiny more compelling. These worlds do spawn enemy creatures throughout the map once in a while, but unfortunately, the enemy variety in Destiny is abysmal. Each enemy race (Fallen, Hive, Vex, and Cabal) only features a handful of creature types whose color palettes change every once in a while to indicate that they are a higher level than the ones from before. While the game does space out the introduction of each enemy race evenly, there is a long stretch of time between each introduction, and during that time, I found myself facing the same handful of enemy types over and over again. Once I did encounter a new race, it wouldn’t take long before the game showed off all the creature types of that race, and the cycle would repeat.
Despite its incomprehensible and uninteresting story, formulaic mission structure, barren game worlds, and lackluster enemy variety, the game does make some great strides when it comes to core gameplay mechanics. As you would expect from a Bungie game, gunplay is fast-paced, smooth, and satisfying. The game does only run at 30 frames per second, which may disappoint competitive players, but in my experience, that did little to detract from accurate and precise shooting. The gunplay feels even more thrilling when combined with the game’s high level of challenge. The game is not a cakewalk by any means. While it is mostly a run and gun game, players who don’t take the occasional cover or choose a strategic position from which to take out their enemies will find themselves hitting the sack often, especially because of how smart, relentless, and visceral the enemy AI is. Despite the game’s repetitive mission structure, the challenge it offers does make it satisfying to overcome each mission.
Where Destiny shines even brighter is its RPG elements. Character progression in particular is very well executed and quite addictive, making the chore of playing through story missions to level up or to obtain new items and equipment almost worthwhile. The game begins with players choosing one of three classes (Titan, Warlock, or Hunter) and customizing their race, gender, and appearance. Only the player’s class will have any major impact on gameplay; the rest are simply aesthetic choices. I was expecting character customization to be more extensive than choosing from a bunch of presets, but there are enough options to allow players to create relatively unique characters.
With each level, players will earn new skills that are unique to their subclass. Each one of the game’s three classes features two subclasses: one which is readily available from the beginning and another that unlocks at level 15. Since each subclass can equip any kind of weapon, choosing a subclass is less about filling the shoes of a pre-defined role and more about finding something that matches your playstyle. The Titan’s Striker subclass is suited players who like to run-and-gun and get up close and personal, while the Defender subclass is suited for players who like to play defensively. The Warlock’s Voidwalker subclass is suited for players who like high offense and crowd control at the sacrifice of defense, while the Sunsinger subclass are like clerics in MMORPGs: geared more towards those who prefer a support-based playstyle. Finally, the Hunter’s Gunslinger subclass are for marksmen who are all about precision shooting, while the Bladedancer subclass are for those who like to use stealth and close quarters combat to outdo their enemies. But at the end of the day, players can take advantage of each subclass’s skills any way they please, use them with any combination of weapons, and develop a style of their own. The best part is that players can switch between active skills and on the fly to mix and match ones that better suit their playstyle for certain situations. The game even allows players to switch between subclasses on the fly, which is almost unheard of. Destiny truly does offer one of the most flexible character progression systems out there.
Leveling also influences what weapons and armors players can equip, since equipment in Destiny are only capped by the player’s level. Destiny does not feature any attributes which players can add points to after leveling like in other RPGs or MMORPGs. Instead, most of a Guardian’s power and stats are directly influenced by their equipment’s stats, so it’s vital that players obtain up-to-level equipment as soon as they can. Since equipment has such a large influence in Destiny’s character progression, finding new ones always feels like Christmas, especially since most of them look pretty cool, especially towards the higher levels. The satisfaction that comes from equipping Guardians with new gear and watching and feeling them grow more powerful, paired with the game’s flexible character progression, was one of the main reasons I kept coming back to Destiny despite its repetitive nature.
Destiny soft caps players to level 20, but players can go beyond that by equipping rare equipment that come with a stat called Light. The higher the amount of Light in a piece of gear, the more powerful it is, and the total amount of combined Light will define how many levels above 20 a Guardian is. Some equipment with Light can be found by playing missions in high difficulty after reaching level 20, but the most powerful weapons and armor can only be purchased through one of various vendors in The Tower (the game’s social and non-hostile hub). These vendors only accept one of the game’s various currencies.
Glimmer is what players will be using initially to purchase items, weapons, and armors, but eventually, they will begin to earn Vanguard Marks, Crucible Marks, Motes of Light, and Strange Coins. Vangaurd Marks can most effectively be earned by playing Strike missions in the Vanguard hub or by completing Vanguard bounties, Crucible Marks can only be earned by playing competitive multiplayer matches in the Crucible hub, Motes of Light can most effectively be earned by leveling up after reaching the level 20 soft cap, and Strange Coins can most effectively be earned by completing weekly heroic Strike missions. Earning these different currencies is an extremely slow process that involves repeating certain tasks over and over again. It’s tedious and it definitely feels like grinding, but those who can bear with it will be greatly rewarded. I do wish that the game would simply have one universal currency though. By the time I reached level 20, I felt as though I had wasted my time collecting and saving up Glimmer, as they cannot be used for anything substantial towards the end game. At least giving players the ability to convert Glimmer into other currencies, even if at a high cost, would have made a big difference.
It’s not all about cooperation though. Another way the game brings players together is through Crucible, Destiny’s competitive multiplayer hub. Crucible features four game modes: Control, Clash, Rumble, and Skirmish. There are other game modes that will become temporarily available in the coming days and months through special events, but I’ll be reviewing the game as it ships. Control is your typical point-control style game mode, Clash is essentially team deathmatch, Rumble is free-for-all deathmatch, and Skirmish is similar to team deathmatch, but it reduces team sizes from 6 to 3 while allowing players to revive fallen comrades, encouraging them to stick together. Destiny doesn’t do anything revolutionary with competitive multiplayer, but I still found it to be a lot of fun. The Guardians’ powers in particular separate Destiny’s competitive multiplayer from the competition, as they bring about an interesting new dynamic to what could have otherwise been a sterotypical multiplayer mode. The ability to use earned gear to annihilate other players is an added bonus.
The biggest praise I can give to Destiny is that it’s presentation is immaculate. Despite its lackluster story and narrative, the lore has been richly realized through incredible artistic direction and visuals. I was skeptical at first about Bungie’s intentions to mix the aesthetics of fantasy with sci-fi, but it paid off big time. The lore looks and feels like a fantasy story taking place in the future. Even more mesmerizing than the game’s visuals is its soundtrack. Destiny features some of the best orchestrated music I have listened to in a video game in a long time, and they kick in just at the right time during gameplay to provide the appropriate mood and atmosphere for certain situations. It’s easy to tell that everything about Destiny’s lore, aesthetics, and presentation has been crafted with love and care.
Despite Destiny’s beautiful presentation and polished core mechanics, its lackluster story, uninteresting worlds, and repetitive mission structure keep it from becoming legend. The game is by no means a disaster. The satisfying gunplay, the challenging missions, and addictive character progression will keep players hooked for a decent amount of time. But in its current state, there is no way this game can stay alive for 10 long years. I don’t think Bungie comprehends just how long that is, especially if they expect players to repeat the same mission structure over and over again while experiencing a story that is as incoherent as it is uninteresting. It’s hard to say what the future holds for Destiny, since the game will constantly evolve as new content is added throughout its lifespan, but as it stands, Destiny is a good game that could have been so much more.
My final rating for this game is a 7.5/10
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DRAGONBALLZ: BATTLE OF GODS out on Blu-ray/DVD
Blu-ray & DVD (Extended Edition) To Be Released October 7, 2014
Includes: Uncut Version and Theatrical Versions of the Movie
Flower Mound, TX – (September 22, 2014) – After its successful theatrical release to over 800 movie theaters in the U.S. and Canada, FUNimation is preparing you to witness Dragon Ball Z as it has never been seen before- on Blu-ray and DVD October 7th 2014!
“…some of the most exhilarating fight sequences I’ve ever seen.” – IGN.com
Stunning animation and epic new villains highlight this first new Dragon Ball feature film in over seventeen years! For Film Trailers, Wall Papers and everything Dragon Ball Z, visit and link to: www.dragonballz.com
Following the events of the Dragon Ball Z television series, after the defeat of Majin Buu, a new power awakens and threatens humanity. Beerus, an ancient and powerful God of Destruction, searches for Goku after hearing rumors of the Saiyan warrior who defeated Frieza. Realizing the threat Beerus poses to their home planet, the Z-fighters must find a way to stop him before it’s too late. Only Goku, humanity’s last hope, can ascend to the level of a legendary Super Saiyan God and stop Beerus’s from destroying Earth, and possibly the entire universe!
“…I highly recommend it.” – Indiewire’s Animation Scoop
DETAILS
- Includes: Uncut Version and Theatrical Versions of the Movie
- Format: Blu-ray& DVD
- Language: English, Japanese
- Subtitles: English
- Closed Captioning: No
- Rating: TV-PG
- Aspect Ratio: 16×9
- Main Feature Audio: Dolby TrueHD: English 5.1,Dolby TrueHD: Japanese 2.0,Dolby TrueHD: Japanese 5.1, English 5.1 Surround, Japanese 2.0,Japanese 5.1 Surround
- Special Feature Audio: Dolby TrueHD: English 2.0,Dolby TrueHD: Japanese 2.0,English 2.0,Japanese 2.0
- Main Feature Runtime: 105
- Special Feature Runtime: 33
- Region: A|1
- Number of Blu-ray Discs: 1
- Number of DVDs: 2
- Studio: FUNimation
- UPC: 704400015649
About FUNimation® Entertainment
FUNimation® Entertainment is the leading anime company in North America. FUNimation has a proven formula for launching and advancing brands. They manage a full spectrum of rights for most of their brands including broadcasting, licensing, production, internet, and home video sales and distribution. For more information about FUNimation Entertainment and its brands, visit www.funimation.com or FUNimation Channel.
BOOM! STUDIOS RETURNS TO THE BIG APPLE FOR NEW YORK COMIC CON PRESS RELEASE
BOOM! STUDIOS RETURNS TO THE
BIG APPLE FOR NEW YORK COMIC CON
September 23, 2014 – Los Angeles, CA – Award-winning comic book publisher BOOM! Studios is excited to announce it will be exhibiting at the 2014 New York Comic Con, which will take place at the Javits Center in New York City, during the weekend of October 9-12.
BOOM! and its imprints KaBOOM!, Archaia, and BOOM! Box can be found at booth number 1344 and will host the following creators at varying times all weekend (please check at the booth for signing times):
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Bryce Carlson (Hit)
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Chris Miskiewicz (Thomas Alsop)
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Collin Kelly (Hacktivist)
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David Petersen (Mouse Guard)
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Dan Fogler (Moon Lake)
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Jackson Lanzing (Hacktivist)
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Jake Lawrence (Teen Dog)
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James Tynion IV (The Woods, Memetic)
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Jason Starr (The Returning)
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Josh Hechinger (The Grave Doug Freshley)
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Kate Leth (Bravest Warriors, Fraggle Rock: Journey to the Everspring)
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Matt Gagnon (Day Men)
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Marguerite Bennett (Butterfly, Sleepy Hollow)
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Natasha Allegri (Bee and PuppyCat, Adventure Time with Fionna and Cake)
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Noelle Stevenson (Lumberjanes, Sleepy Hollow)
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Paul Jenkins (Fairy Quest, Fiction Squad)
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Shane-Michael Vidaurri (Jim Henson’s The Storyteller: Witches, Iron: Or, the War After)
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Shannon Watters (Lumberjanes)
Additionally, throughout the weekend, fans can buy original customized sketches on BOOM!’s “Get-A-Sketch” covers from several different artists, including:
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Allison Strejlau (Regular Show)
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Ian McGinty (Bravest Warriors)
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Kate Leth (Bravest Warriors)
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Travis Hill (Adventure Time)
Other BOOM! Studios creators also appearing at New York Comic Con include Humberto Ramos (Fairy Quest), Charles Soule (Strange Attractors), Chris Eliopoulos (Cow Boy: A Boy and His Horse), Ed Brisson (Sons of Anarchy), Frank J. Barbiere (Black Market), Michael Moreci (Curse), Elena Casagrande (Suicide Risk), Josh Williamson (RoboCop), Michael Dialynas (The Woods), Claudio Sanchez and Chondra Echert (Translucid), Brent Schoonover (Mr. Murder Is Dead), Camilla d’Errico (Tanpopo), Chandra Free (The God Machine), Andrew E.C. Gaska (Space: 1999), Durwin Talon and Guin Thompson (Beautiful Scars), Gabriel Hardman and Corinna Bechko (Planet of the Apes), Garry Brown (Sons of Anarchy), Jeremy Bastian (Cursed Pirate Girl), Justin Jordan (Deep State), Rafael Albuquerque (Savage Brothers), Marcus To (Cyborg 009, Hacktivist), Deron Bennett (Hacktivist), Missy Pena (The Amazing World of Gumball), Vanesa R. Del Rey (Hit), Stephanie Hans (Suicide Risk), and Tessa Stone (Regular Show: Hydration).
BOOM! Studios will also host a number of panels and debut numerous exclusive convention variant covers and limited edition items during the convention. Further details will be released next week. For tickets and more information on New York Comic Con, visit their site at www.newyorkcomiccon.com.
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ABOUT BOOM! STUDIOS
Founded by Ross Richie in 2005, Diamond Gem Award-winning “Best Publisher” BOOM! Studios (boom-studios.com) generates a constellation of best-selling Eisner and Harvey Award-winning original and licensed comic books and graphic novels with the industry’s top talent. BOOM! Studios is comprised of four distinct imprints. The original Studios imprint is home to Mike Carey’s Suicide Risk; James Tynion IV’s The Woods; Mark Waid’s Irredeemable; Sons of Anarchy; and Big Trouble in Little China. Steven Grant’s graphic novel 2 Guns was released as a feature film from Universal Pictures, starring Denzel Washington and Mark Wahlberg. BOOM!’s all-ages imprint KaBOOM! publishes Charles Schulz’ Peanuts; Jim Davis’ Garfield; Cartoon Network’s Adventure Time, Regular Show, The Amazing World of Gumball, and Steven Universe; Mike Kunkel’s Herobear and the Kid; and Natasha Allegri’s Bee and PuppyCat. BOOM!’s experimental imprint BOOM! Box publishes The Midas Flesh and Lumberjanes. In June 2013, BOOM! acquired Archaia Entertainment (archaia.com). Archaia is the Eisner and Harvey Award-winning graphic novel publisher of Mouse Guard, Cow Boy, Gunnerkrigg Court, Rust, and Jim Henson’s Tale of Sand. In October 2013, BOOM! Studios entered into a unique first-look relationship with 20th Century Fox, giving the studio access to its library of titles and giving the publisher access to Fox’s vast catalog of films. In August 2014, BOOM! Studios began a similar first-look relationship with 20th Century Fox TV to develop properties for the small screen.





























