THE POKÉMON COMPANY INTERNATIONAL NAMES WICKED COOL TOYS AS MASTER TOY LICENSEE

THE POKÉMON COMPANY INTERNATIONAL NAMES WICKED COOL TOYS AS MASTER TOY LICENSEE

 

The Pokémon Company International Will Also Become a Strategic Investor

in the Innovative and Growing Toy Company

Bellevue, WA—May 8, 2017—Building on its mission to bring the best Pokémon experiences to fans around the world, The Pokémon Company International announced the appointment of Wicked Cool Toys as master toy licensee for the globally popular Pokémon brand, starting in July 2018. Wicked Cool Toys will have the rights to manufacture and market action figures, play sets, plush, roleplay items, and other toys based on the hit Pokémon animated series in worldwide markets, excluding regions in Asia where the brand is managed by The Pokémon Company International’s parent organization, The Pokémon Company

“Pokémon is one of the most beloved entertainment properties in the world, and Wicked Cool Toys is thrilled to become part of that legacy,” said Michael Rinzler, co-president of Wicked Cool Toys.

“We can’t wait to deliver innovative and fun toys that embody the joy of Pokémon to kids and the brand’s millions of passionate fans around the world,” said Jeremy Padawer, co-president of Wicked Cool Toys.

The Pokémon Company International also announced it has become a strategic investor in Wicked Cool Toys and  will have a seat on the toy company’s board of directors. This new partnership will allow for enhanced collaboration in the development of Pokémon toys with the growing toy company. The investment in Wicked Cool Toys is in line with the strategic partnership approach The Pokémon Company International engaged in with Niantic Inc., the developers and publishers of Pokémon GO.

“Toys are a major part of Pokémon’s mission to bring the fun and joy of the brand to kids and fans around the world, and we’re excited to welcome Wicked Cool Toys to the Pokémon family as its master toy licensee,” said Colin Palmer, vice president of Marketing & Licensing at The Pokémon Company International. “Wicked Cool Toys is a growing company, and we’re thrilled to build a strategic partnership with them through both collaboration and financial investment.”

TOMY will continue to be a key licensing partner for the Pokémon brand and will produce select items as well as products inspired by Pokémon video games, such as the popular Pokémon Z-Ring, which interacts with the mega hits Pokémon Sun and Pokémon Moon, currently available for the Nintendo 3DS family of systems.

The development of Pokémon toys from Wicked Cool Toys will begin immediately, with the first products expected to arrive at retail locations in fall 2018.

Prey Review

Arkane have, in just a short amount of time, mastered their craft. The Dishonored games did a great job at throwing a bunch of tools at the player and letting them navigate rich deep worlds the way they want to. Prey feels the same, only amplified. Trading in swords and spirits for guns and neurological enhancements, Prey could be construed as Arkane’s take on science fiction. It hits some pretty familiar beats throughout, but Prey feels like a natural evolution of the Arkane trademark formula.


Prey itself takes place in an alternate timeline where John F Kennedy survived the assassination attempt in 1963, in turn directing more funding into the space program and sending us into space much earlier. In Prey, you are Morgan Yu, an employee for Transtar who presently owns the research space station Talos-1. Morgan wakes up with little to no memory of his past, but discovers that he himself is intrinsically tied to the station and its bizarre alien research.

 Prey-Screen-CorpsePrey’s storyline sounds pretty cliché and at times it is, though the story isn’t afraid to head into stranger directions than you’d normally expect. As the game began I wasn’t too keen to progress in the story, instead exploring the space station at my own leisure. Though as I got further in, Prey threw some twists at me that hooked me on the ideas it was selling. Despite this, I still found the playable character somewhat unlikable and the main villain quite forgettable. Still, Prey’s story hits the right beats at the right time to pique players’ interests. Think of it as a warped combination: Memento meets Dead Space meets BioShock.

When you play the first hour or so of Prey, more seasoned gamers will see where the game draws inspiration. You’re on a space station, it’s falling apart, you start off with a wrench, you use powers to defend yourself called psionics and you’re being lead along by a faceless or mysterious voice. Prey is woven from strong genes – taking inspiration from Dead Space, Dishonored, System Shock and BioShock. It’s a first-person game that isn’t afraid to have moments of quiet time to let you explore the sprawling space station that is Talos-1 at your own pace and leisure.

That’s really the name of the game with Prey. It’s an open world, that lets you explore areas of the space station in (almost) whatever order you wish. Everything is connected, whether you want to naturally get to an area using the winding corridors of the space station or you want to leave the station and re-enter it elsewhere while floating in space. Prey’s densely packed world, shortcuts and connections all come together to give the game a sense of having an open world without the barren filler environments that commonly come with it.

When you’re navigating the world of Prey you’ll be outfitted with a variety of abilities, weapons and powers that let you approach the playground of Talos-1 the way you want to. Most weapons serve a dual purpose – they can also be used to create platform on the walls to circumvent obstacles, or activate buttons from a short distance away. Each weapon having multiple uses encourages experimentation, as well as thinking outside of the box.

When you’re done with Prey once, I’d be surprised if you didn’t want to jump into it again. Not only because you’ll probably miss something while trying to explore the sprawling Talos-1 station, but also because you can change the outcome of the game based on your treatment of others throughout the story. It’s nothing totally revolutionary, but given Prey’s flexible systems, running through a second time is bound to be different to your first, intentional or not.

Your play style will greatly decide how long it’ll take you to run through Prey, though I’d estimate most players would get at least fifteen to twenty hours out of their first run. Perhaps even more if they explored the station thoroughly. This much is certain: Prey is a game that just begs to be played at least once more once you’ve finished it.

Taking a page out of Dishonored’s book, Prey features a stylised art style to bring its world to life. The result is something that never looks hyper-realistic but something more distinctive instead. Artistically speaking, Prey brings together retro designs with futuristic ones to create something not unlike BioShock’s Art Deco style. From a technical standpoint, the game is running on CryEngine which brings with it the usual caveats for consoles – namely longer than desirable load times. It’s not the best-looking game, especially compared to others, but Prey does its own thing and it does its own thing well.

Prey’s world is run down yet colourful, and the soundtrack perfectly complements the experience. Composed by Mick Gordon, the score is filled with sublime synth beats and strange, otherworldly noises and sound effects to create something eerie, atmospheric and tense. These pieces do an amazing job at elevating the already strong atmosphere aboard Talos-1, and is quite possibly one of the strongest soundtracks I’ve ever heard in a game.

Prey is another win for Arkane. It’s a game where everyone who plays it will have a different experience. One thing is certain though – that Prey remains a consistent experience from beginning to end. Providing players with intuitive gameplay systems with great synergy, freedom to approach combat how you want and game design that rewards creativity are just three ways that Prey succeeds. While BioShock was heralded as the spiritual successor to System Shock, Prey feels like a much more successful attempt. An absolute joy to play and experience.

follow me on twitter @julianexcalibur 

MARVEL: COLOR YOUR OWN Invites you to bring your own Unique Style to the Marvel Universe 

Marvel Entertainment and Pixite launch exciting new coloring app featuring your favorite Marvel Super Heroes

 

 

New York, NY – April 27, 2017 – Pixite LLC, creators of award-winning entertainment apps, announced today the launch of its newest and most anticipated coloring book app, MARVEL: COLOR YOUR OWNpowered by Pigment. Full of action-packed designs and exclusive Laser and Halftone coloring tools, MARVEL: COLOR YOUR OWN is a free to download app that lets users become part of the creative process and allows them to bring their own artistic choices to the Marvel Universe.

 

MARVEL: COLOR YOUR OWN offers 200 incredible coloring pages from Guardians of the Galaxy, Civil War, Doctor Strange, Age of Ultron, Women of Power, Young Marvel, and more. Each week, the amazing collection keeps growing as more pages are added to it. Satisfying fans of all ages, each design is hand-picked and fully vectorized, allowing the stellar line work to remain silky smooth without any pixilation even when users are fully zoomed into the pages.

 Experience the Marvel Universe like never before with MARVEL: COLOR YOUR OWN

 

“Color adds a vital layer to the comic book page that brings everything to three-dimensional life,” says Axel Alonso, Marvel Editor in Chief. “MARVEL: COLOR YOUR OWN, quite literally, allows users to take control of how they want their favorite Super Heroes to appear and grants fans of all ages the ability to bring their own personal style to the Marvel Universe.”

 

For artists on the go, MARVEL: COLOR YOUR OWN provides five free stunning fill effects ranging from the standard fill to the ultra-realistic metallic and graphite effects. For artists who want the full-blown coloring experience, MARVEL: COLOR YOUR OWN provides five free exhilarating brushes ranging from the all-purpose marker and airbrush to the specialized laser and halftone brushes, exclusive to MARVEL: COLOR YOUR OWN. There is no limit to the creativity that users can unleash with these extraordinary coloring tools.

 

The Ultimate Access subscription, available as an in-app purchase, takes MARVEL: COLOR YOUR OWN to the next level by unlocking all of the premium pages, along with additional fill effects, brushes, and color palettes. Ultimate Access also removes the watermark on saved images and allows saving in high-resolution, which is fantastic for printing the finished masterpiece.

 

“Because coloring was such a big part of my childhood, I find myself as an adult sneaking away from my desk to color my own version of Groot or Iron Man,” says Pixite co-founder, Eugene Kaneko. “Being able to color all my favorite Marvel Super Heroes anywhere using my phone or tablet is, in one word, awesome!”

 

MARVEL: COLOR YOUR OWN will be available globally as a free download with in-app subscription on the App Store.

 

 

Features (some may require in-app purchase)

        More than 200 exciting coloring pages from Guardians of the Galaxy, Civil War, Doctor Strange, Age of Ultron, Women of Power, Young Marvel, and more!

        New exciting pages added every week

        Tap to fill, brush with your finger, or use a stylus

        Full pressure and tilt support for Apple Pencil with iPad Pro

        Realistic coloring with 12 stunning brushes like oil and splatter brushes

        Exclusive brushes like halftone and laser brushes designed specifically for comic book artwork

        Adjust thickness and opacity of each brush

        8 amazing fill effects including metallic and serpentine

        37 striking color palettes to choose from

        Innovative shade control to find the perfect color for your design

        Save, print, or share your artwork on social media

        Ultimate Access subscription unlocks all premium content and features

 

 

Device Requirements

        iPhone, iPad, and iPhone touch

        Requires iOS 9.3 or later

 

 

Pricing and Availability

MARVEL: COLOR YOUR OWN is a free download with in-app subscription. MARVEL: COLOR YOUR OWN is available worldwide exclusively through the App Store in the Entertainment category as a universal app.

 

 

Links

        MARVEL: COLOR YOUR OWN on the App Store –
https://itunes.apple.com/us/app/marvel-color-your-own/id1136343771?ls=1&mt=8&at=11l4HQ&pt=14691&ct=marvelpress

        MARVEL: COLOR YOUR OWN Website –http://color.marvel.com/

        Pixite on Facebook –https://www.facebook.com/pixiteapps

        Pixite on Instagram –https://www.instagram.com/pixiteapps/

        Pixite on Twitter –https://twitter.com/pixiteapps

 

LEGO® DUPLO®- Disney Cars™ 3

10846- Flo’s Café

Disney•Pixar Cars 3 fans will love creating friendship stories with these iconic characters in Radiator Springs. Help your young Cars fan develop fine motor skills building Lightning McQueen, Cruz Ramirez and Mack, and when they’ve all finished hanging out at Flo’s V8 Café, your child can fuel them all up at the gas pump. They’ll have endless fun driving Lightning McQueen up the ramp into Mack’s trailer and heading off to his next race.

 

  • Includes buildable Disney
  • Pixar Lightning McQueen, Cruz Ramirez and Mack
  • Flo’s V8 Café features a facade and gas pump.
  • Includes bricks decorated as gas pump dials and a Flo’s V8 Café sign.
  • Accessory elements include an oil can and a fuel pump.
  • Encourage early role-play skills with these much-loved Disney
  • Pixar characters.
  • Young children will love driving the cars around and creating their own racing stories.
  • Open up Mack’s trailer to fit one of the cars inside.
  • Help your child master basic construction skills with this fun model that young Cars fans will love to build and rebuild into different scenarios.
  • LEGO® DUPLO® products are specially designed to be fun and easy for little hands.
  • Lightning McQueen and Cruz Ramirez each measure over 1” (5cm) high, 3” (9cm) long and 2” (6cm) wide.
  • Mack measures over 4” (12cm) high, 10” (26cm) long and 2” (7cm) wide.
  • Flo’s V8 Café facade measures over 5” (13cm) high, 4” (12cm) wide and 2” (6cm) deep.
  • $39.99

 

 

10856 Mater’s Shed

Little fans of Disney•Pixar’s Cars 3 will love building and hanging out with Mater the tow truck in his shed, driving around the cones and using the wrench. Help your child develop fine motor skills and practice role-play by pretending to video call with Lighting McQueen on Mater’s computer. The friendship between these 2 characters can spark endless fun, even when Lightning is racing miles away!

  • Features a buildable Mater with tow hook and a shed facade with awning.
  • Includes bricks decorated as awning with chili lights, a computer screen showing Lightning McQueen, radio and a ‘Home Sweet Home’ sign.
  • Accessory elements include an oil can, wrench and 2 cones.
  • Help your child create friendship stories around Mater and his best friend.
  • Young children will love building Mater and driving around to see what he can pick up with his hook.
  • Help your child master basic construction skills with this easy-to-build model.
  • LEGO® DUPLO® products are specially designed to be fun and easy for little hands.
  • Mater tow truck measures over 2” (7cm) high, 4” (12cm) long and 2” (6cm) wide.
  • Shed facade measures over 5” (14cm) high, 4” (12cm) wide and 2” (6cm) deep.
  • $19.99

 

 

 

 

10857 Piston Cup Race

Disney•Pixar Cars 3 fans will love lining up Lightning McQueen and Jackson Storm for the final race of the Piston Cup, and helping Luigi to start the race. First help them master early construction and fine motor skills by building the 3 cars and the starting gate. Then explore imagination and role-play with them as Luigi raises his flag.

  • Features a buildable Disney
  • Pixar Lightning McQueen, Jackson Storm, Luigi, and a starting line for the final Piston Cup race.
  • Includes bricks decorated as a race timer, Piston Cup sign and checkered flags.
  • Accessory elements include a trophy and a green flag to start the race.
  • Young children will love to start endless races and competitions with this exciting set.
  • Encourage early role-play skills with conversation between the 3 characters.
  • Build and rebuild the starting gate in different ways to practice basic construction skills.
  • LEGO® DUPLO® products are specially designed to be fun and easy for little hands.
  • Lightning McQueen measures over 1” (5cm) high, 3” (9cm) long and 2” (6cm) wide.
  • Jackson Storm measures over 1” (4cm) high, 3” (10cm) long and 2” (6cm) wide.
  • Luigi measures over 1” (5cm) high, 2” (7cm) long and 1” (4cm) wide.
  • Starting gate measures over 4” (11cm) high, 9” (25cm) wide and 2” (6cm) deep.
  • $29.99

These sets will be in stores on May 1st!

TRANSFORMERS MASTERPIECE MOVIE SERIES OPTIMUS PRIME MPM-4 Figure

(Ages 8 years & up/Approx. Retail Price: $99.99/Available: Summer 2017)

Get in the action with the latest figure from the MASTERPIECE MOVIE SERIES, the OPTIMUS PRIME MPM-4 figure! Co-created by Hasbro and Tomy, the figure is inspired by the iconic OPTIMUS PRIME character in the original 2007 TRANSFORMERS film and celebrates the 10th anniversary of the TRANSFORMERS movie franchise. Pay homage to the great AUTOBOT leader with all the detail you expect from a MASTERPIECE product, including die cast parts! The OPTIMUS PRIME MPM-4 figure converts from robot to classic truck mode and showcases Earth’s greatest protector with eye-catching detail, articulated fingers and an interchangeable mask – perfect for fans and collectors alike. The sleek, signature flame design is emblematic of his inextinguishable drive to fight for freedom. Converts in 43 steps and comes with a Matrix of Leadership accessory and other exciting weapon accessories.

The 7th Annual Designer Toy Awards Announced

The 7th Annual Designer Toy Awards Announced

The 2017 Ceremony Will Take Place In Partnership With The Five Points Festival

Hosted by Academy Award® Nominated Filmmaker Morgan Spurlock

 

New York City, N.Y. (April 26, 2017)—Clutter Magazine is pleased to bring The 7th Annual Designer Toy Awards (DTAs) fueled by Lagunitas Brewing Company to Webster Hall (125 E 11th Street) on Friday, May 19. The world’s premier accolade for designer toy artists and the industry around them, The DTAs kick off the inaugural Five Points Festival, a toy and comic art convention curated by Clutter, taking over Pier 36 on Manhattan’s Lower East Side on May 20 & 21. Hosting the DTAs this year is Academy Award-nominated writer, director, producer and obsessive toy collector Morgan Spurlock.

 

DTA nominees span North America, Asia, Europe, and Latin America, with winners determined both through a panel of industry judges as well as in select categories by the voting public. Fans looking to cast a ballot can help select the winner in six public categories: Artist of the YearCustom of the YearToy of the YearBest BlogBest Toy Store, and Best Online Toy Store. Votes for these categories can be cast online athttps://www.designertoyawards.com/categoriesthrough May 3, 2017 at 12:00 PM EST.

 

Created by Clutter founders Miranda O’Brien and Josh Kimberg, The Designer Toy Awards have consistently recognized emerging, leading, and influential names in the art toy movement, with past award winners including Amanda Louise Spayd, Andrew Bell, Chris Ryniak, Frank Kozik, Gary Ham, Jason Freeny, J*Ryu, Huck Gee, KAWS, Luke Chueh, Tristan Eaton, Todd McFarlane, Bigfoot One, and Ron English. This year sees a new evolution for the awards, taking place for the first time at the historic Webster Hall, and welcoming the acclaimed Morgan Spurlock as host. Known for Super Size MeThe Greatest Movie Ever SoldComic-Con Episode Four: A Fan’s HopeMansomeThe Eagle Huntress, and Morgan Spurlock Inside Man, Spurlock is also an avid fan and collector, and he brings with him tremendous respect and knowledge for the designer toy space.

 

“I’m honored to emcee this year’s Designer Toy Awards,” said Spurlock. “I’ve spent my career putting a spotlight on various cultures and subcultures around the world, with the art toy community one of the most textured and fascinating – and one I have supreme pleasure in being part of.”

 

O’Brien said of the show’s growth, “The Designer Toy Awards were established to shine a spotlight on the amazing creators, producers, and fans who work tirelessly to realize amazing pieces of collectable art. We’re proud to help, at least once a year, give our whole community a chance to come together and celebrate each others’ accomplishments. This year we couldn’t be more excited to have Morgan Spurlock host at Webster Hall, and all with the help of our wonderfully supportive sponsor – Lagunitas!”

 

Fans looking to mingle with designer toy industry luminaries will have access to the award ceremony with the purchase of a Five Points Festival VIP Weekend Ticket for $125. In addition to attending one of the best parties in the East Village, VIP Weekend Ticket holders will be able to experience the Five Points Festival’s dynamic lineup of counterculture artists from around the world, gourmet food trucks, and craft beer. Fans will be able to engage and catch up with past DTA winners and further toy and comic artisans at Five Points Festival including Amanda Louise Spayd, Bryan Lee O’Malley, Chris Ryniak, Cliff Chiang, Gary Ham, Huck Gee, Jamal Igle, Jason Freeny, Khary Randolph, Mags Visaggio, Ron English, Tara McPherson, Sean Gordon Murphy, and Simone Legno.

​Assassins, Special Powers and Middle America:  This Is No World

The premiere issue of No World is a big YES!
The story of No World begins with an elderly man sitting next to a mother and child at a mall.  He, and many other is the mall, gets a text and the story switches to breaking news of a mass murder in the mall.  In the middle of nowhere, Hank and Miya are workers at a coffee shop following the story and speculating why and how it happened when a stranger on a motorcycle stops in for tea.  She tells Miya she wants her for her special powers.  Hank threatens the stranger to leave when gunfire erupts.  Who is this stranger and what does she know?

This was a great starting issue for a new title.  It got the story started immediately and there was plenty of action to hold the reader’s attention.  This is the first time I’ve read Scott Lobdell’s work and I am already impressed.  There is the perfect balance of action, suspense, drama and mystery to last for six issues.  The comic is well-drawn and I am a fan of the style used by Jordan Gunderson.  The colors, courtesy of JUANCHOo fit the artwork perfectly and do a great job of reflecting the mood of not only the scene, but the story.  Jordan Gunderson and Peter Steigerwald designed a cover for each character and they are awesome works of art.  I cannot wait to read the rest of the series and learn more about them.
I am happy I discovered No World and Aspen Comics.  It was a fun read and was sort of reminiscent of X-Men with special powers, swordplay and gunfights.  I look forward to reading more of No World and other Aspen comics titles in the future.  No World  #1 is on comic book shelves now so don’t forget to visit your local comic shop to pick up a copy!

Written by Scott Lobdell

Art by Jordan Gunderson

Colors by JUANCHOo

Cover Art by Jordan Gunderson and Peter Steigerwald

29 pages

(Joe Grodensky – @JoeGrodensky)