Top 10 WWE Games Changes That Nobody Asked For
The WWE Games series has come a very long way. From the days of the NES to now the current generation of video game consoles and PC, it is not going away soon. I enjoyed WWE video games for years especially the early years of the Smackdown! and Smackdown vs. Raw series along with cult classics such as WWF No Mercy, WCW/NWO Revenge, and WCW World Tour. I loved them and at this time, each series improved over another in great ways, but there are some changes that i myself including many fans did not like. I am here to count down the top 10 changes in WWE video games that nobody asked for.
10. Ridiculous Camera Angles (Smackdown vs. Raw 2009)

I start this list with a decent entry to the series even though there were a few major flaws. Smackdown vs. Raw 2009 was built around the new tag team engine but that did not stop them for having a good idea with poor execution. One of those ideas were the outside the ring camera angles. This feature made the game play irritating on where to locate the superstars and even though I liked that they wanted to have a visual presentation to what it looks like in real life, the results were not the same when that feature was implemented into this game. Have they saw other games with poor camera angles before deciding to go with this?
9. Removing GM Mode for Career Mode (Smackdown vs. Raw 2009)


General Manager Mode is a popular mode among Smackdown vs. Raw veterans. Although today’s Universe Mode is good, it is not as in-depth as General Manager mode so when fans found out that this mode is going to be removed in Smackdown vs. Raw 2009, the entire community was very angry. What they did was added a Career Mode and trust me, it is very dull. You chose a brand, your superstar, your match of the week and try to build attribute points and repeat. This mode was so repetitive that you will get bored with this mode after one hour.
8. Promo Engine (WWE 2K17)


We all thought that this engine would change WWE Universe Mode in this game but we were so wrong. Want to have Bray Wyatt say something like “i will defeat you at the next show” or “me and my friend John Cena will team up tonight”? Well that is the promo engine for you. Every character has their own way of cutting promos on television in real life. In this game on the other hand, it is as robotic as a Roman Reigns vs. Brock Lesnar match. There is no life to these promos and it was a huge waste of time trying to create segments with the superstars too. Did i forget to add that the promos are in on screen text instead of voice overs?
7. Fighting Styles (Smackdown vs. Raw 2008)
This game is considered the worst of the Smackdown vs. Raw era and it shows the moment you play this game. There was a new feature that included fighting styles and your superstar had a choice of having two out of eight different styles. This decision was very poorly received because this game had far too less moves and limited down how many moves a superstar can do. Good thing that this feature was removed in next year’s game and turned those styles into a variety of abilities that your superstar can have.
6. Removing 2K Showcase Mode (WWE 2K17)
The 2K Showcase mode goes way back to The Attitude Era mode way back in WWE ‘13 and to see it being removed in 2K17 is a huge mistake. The only way you can play this mode is by DLC but in 2K18, this mode was not brought back. You cannot sell a video game with no base story with it.
5. Not Including Many WCW/ECW Superstars (Smackdown! Just Bring It)

Lets keep this in mind that i said “many” because this game was released at the height of the WCW/ECW Invasion storyline. The likes of Rob Van Dam, Booker T, Hurricane Helms, Mike Awesome, Tommy Dreamer, DDP, Lance Storm and many more huge names were absent from this game. It is the first WWF game on the PlayStation 2, but it was a disappointment by fans despite the fact that the game actually looked great. The roster was extremely outdated and there was no excuse for this since Smackdown! 2: Know Your Role had a very stacked roster a year before.
4. Very Minimum Content (WWE 2K15)
2K15 was a graphical improvement since it was running on PS4/XBOX ONE hardware and that is all it was. Removing many content such as multiple match types, the ability to create custom soundtracks, Create a Superstar, Match Creator, Entrance Video and other content was just very jarring for a WWE Video Game. You would think that you would have multiple options and decisions in this game when it is first announced but I along with many other fans learned the hard way and that is, when there is not much announced before a release date, then there is something that they are hiding that does not want to come to light and this game is a prime example of that. The last WWE video game I have enjoyed was 2K14 and that is almost 5 years ago now.
3. Character Models (WWE ‘12)

This game has some of the worst modern character models for a WWE video game at the time and it was a shame to see the downgrade of graphics compared to the previous game’s graphics engine. I will say no more other than Look at Booker T in this game compared to others.
2. Merging GM Mode With Season Mode (Smackdown vs. Raw 2008)
“Why did they do this” comes to my mind when i first tried it out at a comic book store when i was still in high school back in 2007. This is another idea that sounded good on paper, but bad when you see it. The ratings system is extremely broken, your selected superstar burns out quick within a few matches, the ECW Brand would lose every time and so on. There is more to be said badly about this decision and I am glad that they never did this again. The last game to have a good GM mode was Smackdown vs. Raw 2007.
1. Adding Loot-crates (WWE 2K18)
In the age of Loot-crates and micro-transactions, this one takes my number one spot because when gamers hear those words, there is trouble to come. Of course you cannot use real world money to buy those crates in this game, but i have a bad feeling that it will happen in the next game since 2K Games did it to a few of their game lines such as NBA last year. Loot-crates are for My Career only, but nobody should have to rely on randomized boxes to increase stats and etc. We saw how this damaged EA’s and Bungie’s reputation and i have a bad feeling that 2K will get that reception too on this year’s game. This is a feature in every game that NOBODY asked for and that is my main reason why this takes the number 1 spot.
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Super Smash Bros. Ultimate Adds Five New Characters To It’s Roster
With only a few months away from the release of Super Smash Bros. Ultimate, we were treated with an array of news today thanks to the Smash Direct that was streamed earlier. Today, we learned that there will be new game modes and more gameplay changes to the game such as the return of Tournament Mode, Smashdown, Squad Strike, and an unannounced mode that is coming soon. We also learned that Final Smashes can now be charged and that there will be 103 stages in total and over 900 songs to listen to. This is exciting news for a Smash veteran like myself as this content is much bigger than any other Smash Bros. game. Now lets dive into the new characters that were announced today.
Simon Belmont
First appearence: Castlevania (1986)
Simon has been requested for a very long time (so as the other characters as well) and it is great to finally see a character from this series make their debut on Smash Bros Ultimate. He battles using his whip and his other weapons such as Axe, Holy Water, and Cross. He seems very versatile and his final smash is the grand cross.
Richter Belmont
First Appearance: Castlevania: Rondo of Blood/Dracula X (1993)
Richter also makes his first appearance and he will be the echo fighter to Simon. His moveset is similar to his with a few minor differences. Whichever is stronger of the two we will have to find out for ourselves.
Chrom
First Appearance: Fire Emblem Awakening (2013)
After only having a cameo in the last Smash Bros. game, Fans are now happy that Chrom is finally in the game. Fire Emblem characters are now stacked in the roster of this game and his introduction now has maxed out the most fighters in one series in the game. He is an echo fighter of Roy which i find odd. But then again, Marth already has an echo fighter so this does make sense in a way.
Dark Samus
First Appearance: Metroid Prime 2: Echos (2004)
Dark Samus appeared as an assist trophy in the last game so it is good to finally see her as an fighter. Her moves are based off of Samus including her final smash. Now that makes two Metroid series boss characters that playable in the game (Ridley being the first).
King K. Rool
First Appearance: Donkey Kong Country (1994)
I wanted to see this guy get a slot in Smash Bros. since Brawl and now he makes his first appearance. His moveset is based on the three Donkey Kong Country games that were on Super Nintendo and they did not hesitate to make that known. King K Rool has been requested since the second Smash Bros. game and he finally made the cut. I think that we can say that Sakurai has made the fans happy.
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